2016 GOTY Scoreboard: Overwatch, Uncharted 4: A Thief’s End, and More

2016 was an absolutely wild year for video games.

After years in “Development Hell,” Doom (2016), Final Fantasy XV, and The Last Guardian were all finally finished and released. Even more surprising, Nintendo temporarily bowed out of the market as they put the Wii U on hiatus and prepared to move ahead with their mysterious NX console (which we now know as the Switch). And Blizzard jumped back into original console development in a big way with the launch of Overwatch.

As the recipient of three major awards (and more than a dozen awards from individual publications), Overwatch was head and shoulders above the rest of the field in the overall “Game of the Year” discussion last year, but a number of other games took home at least one prize in 2016.

You can see more of last year’s most-acclaimed titles, along with all of their “Game of the Year” accolades, after the break.

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Is Uber’s CEO the Second-Best Wii Sports: Tennis Player in the World?

Whether they’re disrupting the marketplace or reinventing the workflow, Silicon Valley executives love to brag. And Uber CEO Travis Kalanick might be the biggest braggart of them all. Kalanick loves to say that his glorified taxi company is changing the way we think about transportation, but did you know that he also dominates the competition on the tennis court in Wii Sports? To hear him tell it, he even holds the second-best ranking on the game’s worldwide leaderboard.

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A Brief History of Video Games – Final Fantasy VII

The latest VGC Essay looks back at Final Fantasy VII and Square’s desire to bring cinematic storytelling to the early days of Sony’s PlayStation. Here’s a teaser…

Since the beginning, every new console cycle has existed as its own separate era that video game players speak of with as much reverence as comic fans who use “Golden Age” and “Silver Age” as a shorthand to represent the different decades of comic production. Ralph Baer’s Odyssey (1st Generation) directly lead to Nolan Bushnell’s Atari 2600 (2nd Generation). Atari’s machine gave way to the rise of Nintendo’s NES (3rd Generation), which in turn lead to the “16-Bit Wars” of the Super NES and the Genesis (4th Generation).

Up to this point, Square had only released three Final Fantasy games in America: 1990’s Final Fantasy, 1991’s Final Fantasy II (released in Japan as Final Fantasy IV), and 1994’s Final Fantasy III (released in Japan as Final Fantasy VI). Even though the remaining three games had yet to make their way across the Pacific, the publisher was determined to unify the franchise’s numbering across all regions with the next sequel. But they still had to find the right home for their game.

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Play Mac Classics in Your Browser Thanks to the Internet Archive

When it first began, the Internet Archive collected millions of webpages in an effort to create an historical map charting the growth of the World Wide Web.

More recently, they’ve become just as well known for their massive digitization projects that provide in-browser access to games and software previously released for consoles such as the Atari 2600, the Odyssey 2, and the Sega Genesis, as well as computer platforms like MS-DOS and Windows 3.1.

But today, the Internet Archive may have outdone itself with the launch of the Apple Macintosh Software Library.

Players can transport themselves back to the 80s with the Apple Macintosh Software Library, and many of us will be able to relive our school days with the system’s monochromatic GUI. The Apple Macintosh Software Library currently offers dozens of options for in-browser play including fan favorites such as Lode Runner, Brickles, and Dark Castle.

If you’re interested in learning more about this software collection, Jason Scott of the Internet Archive has published a nice overview at the Internet Archive Blog.

A Brief History of Video Games – The Sims

The latest VGC Essay contemplates the futility of determining the best-selling video game of all time and The Sims. Here’s a teaser…

What is the best-selling video game of all time? It’s a surprisingly hard question to answer as game publishers, unlike Hollywood film studios, refuse to release sales figures for their games on a title-by-title basis. But for years now, the conventional narrative has been that The Sims became the best-selling PC game of all time in 2002 after dethroning Myst, the graphical adventure game that sold more CD-ROM drives than every other piece of “multimedia” software combined.

Developed by Maxis, The Sims delivered a smaller, more personal, simulation that differed greatly from the macro scale of designer Will Wright’s previous games, SimCity and SimCity 2000. Instead of pulling the camera back, giving the “mayor” control of an entire city, The Sims moved the camera in close, allowing the player to interact with the day-to-day minutiae of a single family. Part Real World, part Demon Seed, and part Barbie Dream House, this approach allowed players to bypass the mayoral office and step right into the shoes of a god. However, it was a literal “Act of God” that encouraged developer Will Wright to create The Sims in the first place.

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Uncharted 4: A Thief’s End Named “Best Game” at 2016-2017 BAFTA Games Awards

Nathan Drake is going to ride off into the sunset with one last “Game of the Year” award. The British Academy of Film and Television Arts hosted the ceremony for the 2016-2017 BAFTA Games Awards last night, and Uncharted 4: A Thief’s End was selected as the year’s “Best Game.”

Playdead’s Inside didn’t win the big prize, but the indie game scooped up four BAFTAs including “Artistic Achievement,” “Game Design,” “Narrative,” and “Original Property.” Ghost Town’s Overcooked (“Best British Game” and “Family”) and Campo Santo’s Firewatch (“Debut Game” and “Performer” for Cissy Jones) also managed to collect multiple awards as part of the festivities.

A whole slew of titles were able to pull out a win in one category last night, and they include That Dragon Cancer (“Game Innovation”), Rocket League (“Evolving Game”), Overwatch (“Multiplayer”), Pokemon Go (“Mobile & Handheld”), The Last Guardian (“Audio Achievement”), and Virginia (“Music”).

A complete list of winners and nominees from the 2016-2017 BAFTA Games Awards can be found after the break.

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A Brief History of Video Games – Pac-Man

The latest VGC Essay looks back at the true stories behind some of gaming’s greatest urban legends, most of which seem to revolve around Pac-Man. Here’s a teaser…

With more than 40 years of history behind it, it’s not surprising the video game community has developed its own catalog of urban legends that have been passed from player to player over the years. Everyone who played it desperately tried to resurrect Aerith after her tragic demise in Final Fantasy VII, and we all heard stories about the “nude codes” that supposedly existed in games like Tomb Raider, Mortal Kombat II, and The Sims.

Unfortunately, every one of those rumors has more in common with the hook man at lover’s lane than they do with the unvarnished truth. But some of the legends are true. And nearly all of them revolve around Pac-Man in some way.

Pac-Man is a simple creature. Just a yellow circle with a triangular wedge removed to represent his mouth. Some will say his design was simplistic because the designers at Namco were working within the hardware limitations of the day. Those people would be wrong. The inspiration for Pac-Man overcame Namco’s Toru Iwatani after he snatched the first slice at a company pizza party and noticed that it looked like a circle with a mouth.

But it gets weirder from there.

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Meet the Finalists for the World Video Game Hall of Fame’s Class of 2017

Street Fighter II: The World Warrior fought against Mortal Kombat for the hearts (and quarters) of arcade players in the early 90s. Next month, they’ll square off again as two (of the 12) finalists the World Video Game Hall of Fame’s Class of 2017.

Announced this morning by The Strong’s International Center for the History of Electronic Games, this year’s finalists also include Donkey Kong, Final Fantasy VII, Halo: Combat Evolved, Myst, Pokemon Red and Blue, Portal, Resident Evil, Tomb Raider, Wii Sports, and Windows Solitaire.

“These 12 World Video Game Hall of Fame finalists span decades, gaming platforms, and countries of origin… but what they all have in common is their undeniable impact on the world of gaming and popular culture,” said Jon-Paul C. Dyson, the Director of The Strong’s International Center for the History of Electronic Games. “Whether it’s a pop culture icon like Donkey Kong, an innovator and true original like Portal, or a game like Wii Sports that transformed millions of living rooms into interactive zones for all ages, they’re among the most influential games of all time.”

An international advisory committee made up of journalists and scholars familiar with the history of video games will serve as advisers to the Hall of Fame’s curators during the selection of this year’s inductees. The World Video Game Hall of Fame’s Class of 2017 will be announced on Thursday, May 4, at 10:30 AM (Eastern Time).

You can learn more about all of this year’s finalists below…

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A Brief History of Video Games – The Secret of Monkey Island

The latest VGC Essay looks at The Secret of Monkey Island and the many inspirations developers plundered from to make it. Here’s a teaser…

Game publishers have been concerned with digital pirates illegally copying their games since the very beginning of the medium. Some have even gone so far as to include booby traps in their code for these would-be thieves. But when it comes to depicting actual pirates, gamemakers (along with major Hollywood players and one of the most celebrated fantasy authors of the last few decades) are content to pillage, plunder, and steal all the best ideas from each other.

It all began in 1967 when Walt Disney himself oversaw the construction of the Pirates of the Caribbean attraction at Disneyland. Over the years, the ride would go on to be recreated at Disney World, Tokyo Disneyland, and Disneyland Park in Paris. Borrowing a bit from Treasure Island, the ride’s exciting ship-to-ship battle, raid on a coastal outpost, group of prisoners trying to bribe a dog for a key, and the frothy ditty “Yo Ho (A Pirate’s Life For Me)” created the quintessential image of a pirate that was shared by kids the world over.

Tim Powers was not one of these kids. Already a teenager by the late 60s, Powers rose to prominence as one of the earliest authors of steampunk (and he, along with K.W. Jeter and James Blaylock, helped coin the phrase). In 1987, he published one of his most famous novels, On Stranger Tides. The novel tells the tale of John Chandagnac, an inexperienced youth who becomes the debonair pirate “Jack Shandy” and rescues the girl after he has a run-in with several undead buccaneers.

A few years later, Lucasfilms Games’s Ron Gilbert took his experiences with the ride and mixed them with the magical seascapes of On Stranger Tides to create The Secret of Monkey Island, a point-and-click adventure game first published in 1990. The Secret of Monkey Island starred Guybrush Threepwood, an inexperienced youth with floppy hair who battled his own pirate nemesis, the undead LeChuck, in an attempt to rescue the girl. Most people would chalk these coincidences up to happenstance or cliche, but not Ron Gilbert. He’s the first to tell to you that what he did was out-and-out piracy. Or, in his words, “We in the business call it ‘stealing’.”

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