“The Resties Required Reading List” Includes the 25 Games You Need to Play to Understand the History of Games

Justin McElroy, Griffin McElroy, Chris Plante, and Russ Frushtick host The Besties, a podcast where they talk about “the best game of the week” every week.

The Besties is part of the sprawling McElroy media empire, but episodes produced solely by the non-McElroy members of the show appear as a spinoff show known as The Resties, and for the last 18 months they’ve been sporadically adding games to “The Resties Required Reading List“.

Not a Best Games list, the “Required Reading List” is a collection of titles that serve as the best introduction to the wider world of video games. Plante likes to refer to it as “a syllabus for Video Games 101” and further described the project like this…

Our goal is to curate and contextualize a “must play” list of 25 games released between 1980 to 2020. These aren’t the best games or even our favorite games. They’re the games that should be experienced by everyone who wants a fundamental appreciation of the medium. They’re the games that will give you a richer connection with every other game you play.

Plante and Frushtick split the “Required Reading List” into eight episodes, each covering a five-year span that lands somewhere between 1980 and 2020. Within these smaller chunks of time they picked two-to-four games that best represent the era and a specific corner of gaming they wanted to highlight. In the end, 28 games made it through these mini-debates before the hosts cut three titles to reach their 25-game goal. Counter-Strike (from the 2000-2004 episode), along with Hearthstone and Spelunky HD (both from the 2010-2014 episode) ultimately ended up on the chopping block.

So which games did make the grade? You’ll find all the foundational classics from the 1980s (Pac-Man, Tetris, Super Mario Bros., and The Legend of Zelda), as well as the modern games that are currently moving the needle (Fortnite, The Legend of Zelda: Breath of the Wild, and Outer Wilds). In between there’s Doom (1993), Pokemon Red/Blue, Resident Evil 4 (2005), Minecraft, and more than a dozen others.

Wanting to argue with a Best Games list is the most natural reaction in the world, but it’s hard to quibble with any of the choices on “The Resties Required Reading List” as the games you need to play to best understand the history of games. Or, to steal a phrase from one of The Resties, the “Required Reading List” is a way of “thinking about the countless ways games inform our lives, our culture, and future creators”.

You can see all 25 games from “The Resties Required Reading List” after the break.

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World Video Game Hall of Fame’s Class of 2022 Includes Civilization, Dance Dance Revolution, Ms. Pac-Man, and Zelda: Ocarina of Time

Put on your dancing shoes, the Strong Museum has announced the four inductees for the World Video Game Hall of Fame‘s Class of 2022.

After coming up empty in two previous years (2018 and 2019), Konami’s Dance Dance Revolution finally boogied its way into the Hall of Fame. It was joined on the virtual stage by Sid Meier’s Civilization (2016) and Bandai Namco’s Ms. Pac-Man (2018), two other titles that fell short in previous years.

For the fourth inductee, the Hall of Fame’s International Selection Advisory Committee chose Nintendo’s The Legend of Zelda: Ocarina of Time in its first year as a finalist.

Historians and curators from the World Video Game Hall of Fame put together a short presentation video highlighting this year’s inductees, as well as shared some of their thoughts.

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Finalists for the World Video Game Hall of Fame’s Class of 2022 Include Zelda: Ocarina of Time, PaRappa the Rapper, Minesweeper, and More

It’s that time of year again… the curators of the World Video Game Hall of Fame at the Strong Museum of Play have announced the finalists for this year’s class of inductees.

The games fighting for a spot in the Class of 2022 are all classics, but many of the titles have been here before. For Civilization and Dance Dance Revolution, this will be their third attempt to gain entry into the World Video Game Hall of Fame. Sid Meier’s Civilization was previously a finalist in 2016 and 2019, while Dance Dance Revolution tried to groove its way to immortality in 2018 and 2019.

Four other titles are also getting a second chance on the World Video Game Hall of Fame shortlist, including Resident Evil (which was a finalist in 2017), Ms. Pac-Man (2018), Candy Crush Saga (2019), and NBA Jam (2020).

With six slots spoken for by repeat finalists, there were a few surprises among the games that are brand new to the process. That includes Microsoft’s beloved timewaster, Minesweeper, which could be considered something of a frontrunner after Windows Solitaire‘s inclusion in the Class of 2019. The 1990s as a whole were well-represented on the shortlist, which also included appearances from PaRappa the Rapper, Sony’s funky PSone era rhythm game, and The Legend of Zelda: Ocarina of Time, the first 3D adventure from the Zelda franchise.

Ubisoft’s Assassin’s Creed, Michael Toy and Glenn Wichman’s Rogue, and Zynga’s Words With Friends rounded out this year’s list of finalists.

As in years part, the general public will be able to vote for their favorite finalist by visiting WorldVideoGameHallOfFame.org between now and March 24. The three games that receive the most votes will be submitted as a Player’s Choice ballot alongside the other ballots from the Hall of Fame’s International Selection Advisory Committee.

This year’s inductees will be announced during an online presentation on Thursday, May 5, at 10:30 AM (Eastern Time), and you can learn more about all 12 games after the break.

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Bite-Sized Game History: Microsoft Acquires Activision, Pac-Man Design Docs on Display, and the Neverending Quest for Tomb Raider’s Nude Code

Despondent over poor working conditions, a group of developers left Atari in 1979 and formed Activision, the first fully-independent third-party console developer.

Here we are 43 years later, and executives at Activision stand accused by employees (and government regulators) of creating a hostile workplace of their own. But while a number of employees have struck out on their own over the years, Activision’s fate will soon lie with Microsoft, as CEO Bobby Kotick has decided to sell his company to the consolemaker, effectively putting Activision on the path to becoming a first-party developer.

Microsoft’s acquisition of Activision is a seismic shift for the game industry, and there are a lot of moving parts involved (including those abuse allegations and an FTC approval process that could take up to two years). You’ll find the first steps in that journey in this edition of Bite-Sized Game History, as well as a pop-up museum devoted to Pac-Man, and the infamous (and fictional) Nude Code from Tomb Raider.

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Tim Lapetino and Arjan Terpstra Will Publish “Pac-Man: Birth of an Icon” in Summer 2021

Tim Lapetino spent all of 2020 plumbing the depths of Pac-Man for daily updates for his Twitter account, 365ofPac. But this project wasn’t just a fun distraction, it was also research for his next book… Pac-Man: Birth of an Icon.

Set to be published by Cook and Becker this Summer, Pac-Man: Birth of an Icon will look back at “historical imagery” and “concept designs” from the game’s genesis, as well as check in with an international cast of characters that helped make Pac-Man a star.

Co-written by Arjan Terpstra, and created with the full assistance of Bandai Namco, the book promises to explore the complete 40-year history behind one of video gaming’s first franchises:

Full of historical imagery, concept designs, marketing photos and more, the book examines the game’s design philosophy and origins through the artists, designers, developers, and other creative teams who brought Pac-Man to life.

This new non-fiction book will journey from creator Toru Iwatani’s “pizza slice” inspiration to the game’s incredible success in arcades and beyond. The book also dives into Pac-Man’s unprecedented impact on pop culture, with more than 40 new interviews from key players around the world.

With untold stories, new details, and archival imagery, Pac-Man: Birth of an Icon showcases the franchise’s complex history from Tokyo to Chicago to Boston, unpacking the stories of video game industry stalwarts Namco and Midway Manufacturing.

In addition to the “Standard Hardcover Edition”, Pac-Man: Birth of an Icon will also be available in a “Collector’s Edition” that comes packaged in a Pac-Man-shaped slipcase. Inside, readers will be treated to an exclusive arcade token and a brand-new 7″ vinyl pressing of “Pac-Man Fever” by Buckner & Garcia.

Bite-Sized Game History: Immortalizing Ralph Baer, Erasing Puck Man, and Capturing Neil Young’s Game Boy Camera

If you can believe it, Blizzard is just as well known for franchises like Diablo and Warcraft as it is for the monstrous statues that tower over the desks at its Irvine campus. It’s even become something of a tradition for newly-hired employees to pose in front of The Orc Statue on their first day.

But how do you immortalize an even more epic figure in video game history? How about with a nice park bench in the middle of New Hampshire…

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Bite-Sized Game History: Atari Vs the World, Pac-Man Vs Superman, and Alien Vs Predator (on the Football Field)

When you look back at video games in the 1970s, there’s really only one name… Atari.

From Pong to Breakout to Asteroids, Atari filled the smoke-filled arcades with a parade of classic cabinets, and charged into the next decade on top of the world. We all know they didn’t stay there, but this edition of Bite-Sized Game History looks back at what the company was doing just before it all came crashing down.

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12 Finalists Announced for the World Video Game Hall of Fame’s Class of 2018

Curators at the International Center for the History of Electronic Games and the Strong Museum have announced the finalists for the World Video Game Hall of Fame’s Class of 2018.

Curators at the International Center for the History of Electronic Games and the Strong Museum have announced the finalists for the World Video Game Hall of Fame’s Class of 2018. Eight games will get their first chance to be inducted into gaming’s inner circle this year, including Asteroids, Call of Duty, Dance Dance Revolution, Half-Life, King’s Quest, Metroid, Ms. Pac-Man, and Spacewar!

Two other games, Final Fantasy VII and Tomb Raider, were previously in the finalist pool for the Class of 2017. They’ll get another chance this year alongside John Madden Football and Minecraft, which were previously on the ballot in 2016.

The World Video Game Hall of Fame will announce the inductees for the Class of 2018 on Thursday, May 3, at 10:30 AM. But this year, fans will get a vote in the first-ever Player’s Choice ballot. According to the rules, “the three games that receive the most public votes will form one “Player’s Choice” ballot, which will join the 27 other ballots submitted by members of the International Selection Advisory Committee, a supporting group composed of journalists, scholars, and other individuals familiar with the history of video games and their role in society.” Fans can make their voice heard through the Player’s Choice ballot once a day until April 4th. So vote early and vote often!

If for some reason you’re unfamiliar with this year’s finalists, the World Video Game Hall of Fame put together a helpful cheat sheet…

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A Brief History of Video Games – Pac-Man

The latest VGC Essay looks back at the true stories behind some of gaming’s greatest urban legends, most of which seem to revolve around Pac-Man. Here’s a teaser…

With more than 40 years of history behind it, it’s not surprising the video game community has developed its own catalog of urban legends that have been passed from player to player over the years. Everyone who played it desperately tried to resurrect Aerith after her tragic demise in Final Fantasy VII, and we all heard stories about the “nude codes” that supposedly existed in games like Tomb Raider, Mortal Kombat II, and The Sims.

Unfortunately, every one of those rumors has more in common with the hook man at lover’s lane than they do with the unvarnished truth. But some of the legends are true. And nearly all of them revolve around Pac-Man in some way.

Pac-Man is a simple creature. Just a yellow circle with a triangular wedge removed to represent his mouth. Some will say his design was simplistic because the designers at Namco were working within the hardware limitations of the day. Those people would be wrong. The inspiration for Pac-Man overcame Namco’s Toru Iwatani after he snatched the first slice at a company pizza party and noticed that it looked like a circle with a mouth.

But it gets weirder from there.

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A Brief History of Video Games – Ms. Pac-Man

The latest VGC Essay looks back at the accidental creation of Ms. Pac-Man. Here’s a teaser…

It’s easy to forget nowadays, but Ms. Pac-Man was actually created by accident. Like Doc Brown’s invention of time travel after a tumble from the toilet, Ms. Pac-Man was created when a group of game developers from MIT attempted to release an unauthorized sequel to Pac-Man known as “Crazy Otto.”

Before turning their sights on the biggest arcade game of the day, the development team, General Computer, first used their programming skills to create an “enhancement kit” for Atari’s Missile Command. Instead of creating their own game from scratch, the enhancement kit hooked into Atari’s code and altered it to provide a new gameplay experience. Essentially, General Computer created the first expansion pack.

Even though the enhancement kit required an original Missile Command cabinet, Atari later attempted to sue General Computer for copyright infringement. But rather than become mired in a protracted court case, the arcade giant and the enterprising college students reached a settlement. Atari would hire General Computer to design original arcade games so long as they agreed not to create any additional enhancement kits without the permission of the original game publisher. The developers quickly signed on, but first they took a nearly complete version of “Crazy Otto” to Midway, the North American distributor of Pac-Man.

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