A Brief History of Video Games – Madden NFL Football (Series)

The latest VGC Essay examines the validity (or lack thereof) of the Madden Cover Curse. Here’s a teaser…

A gambler will tell you that they believe Lady Luck will reward them for respecting a streak, and a professional football player will tell you that he doesn’t believe in the Madden Curse. The former is a wishful thinker, and the latter is a liar.

The sports world is filled with superstitions. As a Little Leaguer growing up, I could show you what a “rally cap” was and explain the importance of never touching the baselines. I understood completely why retired Detroit Tigers manager Jim Leyland refused to change his underwear during a 12-game winning streak in 2011. I’ve even got strong opinions on what you say to a pitcher in the middle of a perfect game. The answer is you don’t say anything, because talking to him at all is bad luck.

For decades, the Sports Illustrated Cover Jinx served as a well-known precursor to the Madden Curse. Those who believe in the Jinx are convinced that any player who appears on the cover of Sports Illustrated will experience some form of terrible luck, even though a handful of high-profile hits have obscured the long list of players who avoided the Jinx over the years. If the sheer number of cover subjects doesn’t dissuade you (more than 3,000 issues have been produced since the magazine’s launch in 1954), the illustrious career of Michael Jordan should. The basketball great has appeared on the cover of Sports Illustrated a record 50 times, and he’s had the kind of career that other athletes dream about… not counting his detour through Minor League Baseball and Space Jam.

But what of the Madden Curse? Although you’ll find a few executives at Electronic Arts who enjoy hyping up the current year’s game with talk of the Curse, most of them like to downplay it. In 2008, the then-President of EA Sports, Peter Moore, said, “I guess when you look back there’s a grain of truth to the Madden Curse.” At the time, he wasn’t wrong. Five of the last six offensive players on the cover succumbed to some horrible calamity. The publishing giant even considered producing a movie based on the Madden Curse in 2010, though that project seems to have fallen off the radar in the years since.

And that’s probably because the Madden Curse is as mythical as a wild turducken.

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A Brief History of Video Games – Resident Evil

The latest VGC Essay looks at how Resident Evil brought the then-moribund zombie genre back to life. Here’s a teaser…

If a Bizarro Universe doppelganger of Jerry Seinfeld was a hacky comedian who worked the nerd belt, I have a feeling he’d start off every set with, “What’s the deal with all the zombies?” And he wouldn’t be wrong. Zombies are everywhere. Just absolutely everywhere. But why? And why now? If you trace the epidemic all the way back to patient zero, it leads to a publisher named Capcom and their desire to create a scary game with zombies known as Resident Evil.

George A. Romero is rightly considered the godfather of the modern zombie movie. Starting with 1968’s Night of the Living Dead, his first film inspired a horde of filmmakers and lead to a pair of sequels in 1978 and 1985. But after the release of Day of the Dead and Dan O’Bannon’s Return of the Living Dead, the genre fell out of favor with the moviegoing public and was reanimated only when some low-budget film studio wanted to add something to the direct-to-video slush pile. Not even Romero himself, who helped visual effects master Tom Savini remake Night of the Living Dead in 1990, could bring it back to life.

Six years later, Capcom brought the zed menace back in a big way with Resident Evil. First released on Sony’s fledgling PlayStation console (and eventually re-released 12 times over the next 20 years), the game’s amateurish acting and stiff tank-like controls never obscured the terrifying zombie tale underneath. You might say that exploring Spencer Mansion and delving deeper into the story behind the T-Virus infected players in a way that few games ever had before.

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A Brief History of Video Games – Super Mario Bros. 3

The latest VGC Essay looks at Mario’s actorly ambitions in Super Mario Bros. 3. Here’s a teaser…

“All the world’s a stage, and all the men and women merely players.”
– As You Like It, Act II Scene VII

Mario and his Mushroom Kingdom cohorts have held a surprising number of occupations over the years. In addition to his plumbing business and the hero-for-hire game, Mario has been employed as a multi-sport athlete, a race car driver, a referee, a dancer, an artist, a virologist, and a typing tutor. He’s practically done it all, and I think only political office has eluded him. I guess that’s the trouble with monarchies.

Bouncing from genre to genre like that is usually considered a liability for other game characters. As sublimely silly as the idea seems, no one wants to see Kratos squeezed into a go-kart. And yet, fans readily accept Mario’s multitasking, and many of his spinoff adventures are now more popular than some of the franchise’s traditional platformers. There’s a strong possibility this all stems from the fact that Mario’s creator, Shigeru Miyamoto, designed the character this way from the beginning.

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A Brief History of Video Games – Tetris

The latest VGC Essay looks at how moms helped Tetris become the gaming gargantuan it is today. Here’s a teaser….

In 1989, most mothers believed that video games were a childhood distraction that eventually would be brushed aside as their offspring grew into responsible adults. But something happened along the way that prevented this. Perhaps the Nintendo Entertainment System, the most popular console of its day, was just that much better than previous attempts to bring video games into the living room. But I have a different theory. I believe it was Tetris.

Tetris brought mothers and their children together to play video games for the first time. And then something magical happened. Instead of jerkily moonwalking Mario into a pit or being the most unrad racer on the planet, the mothers were good at Tetris. They were so good that brother and sister soon had to compete with mom for control of the television. And mom wasn’t going to be finished until she made the castle take off into the stratosphere.

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