Puzzle Games Have Always Had Personality… Featuring Threes, Dr. Mario, Peggle, Tetris, and a Lot More

Wordle jumpstarted a new wave of addictive puzzle games after it was released to almost universal praise in 2020. Players found competition and comradery in those green and yellow squares during the COVID pandemic, and this little bit of personality continues to fuel the game’s popularity today.

But puzzle games have always had personality, and on the second anniversary of Wordle‘s acquisition by The New York Times, I decided to look back on an article I wrote for Warp Zoned in 2014 that argued exactly that. A lightly edited and updated version of that article has been reprinted here.

As video games begin to resemble film and television productions more and more with each passing generation, it’s interesting to observe that puzzle games continue to remain a vibrant genre.

Puzzle games burst onto the scene at the very beginning, back when gaming was nothing more than a handful of pixels projected onto an old television. While everyone in the real world was attempting to master a Rubik’s Cube in as few moves as possible, puzzle game players were tackling the line destruction of Breakout and the line construction of Tetris. However, you might not have realized it, but the puzzle genre has become just as story-driven as everything else the game industry produces today.

It’s hard to pinpoint exactly when puzzle games started being produced with characters and, occasionally, a plot. But one of the newer games that best personifies this trend is the mobile blockbuster Threes. The goal of Threes is simple: slide around a series of playing cards on a 4×4 grid so that matching numerals are placed next to each other. When slid together, these numerals merge to create an even bigger number. Repeat until the board is full and you have no more moves.

But Threes does a lot with its simple conceit through expert music selection and the face given to the game’s cards. The smallest cards are white with a thin slice of yellow running along the bottom, and within this slice are two dots for eyes and a small mouth that responds to events on the board. For example, when two cards that match join the board for the first time, they let out a shout and do a little dance. And when they get close to each other, their expressions change to acknowledge their new friend.

Each card also has a unique name and voice, and some of the larger cards are fully decked out with additional accessories like fangs or headphones.

Thanks to the funky background music, I’ve heard Threes referred to as “the ultimate party simulator.” The player is actually meant to be the host, and is attempting to push party guests with similar interests towards one another. And when two cards occupy the same space, that’s meant to show two people merging their separate relationships at the party into a single group.

Players interact with numbered playing cards to play Threes, but the game’s use of numbers is actually completely superfluous. There’s no math involved in the card matching, and they could actually depict any type of symbol or sign and the game would still play exactly the same. But by making them pseudo-people, the three creators of Threes deepen our connection to the game.

This conception of Threes as a puzzler populated by people was in place from the very beginning, as Vollmer described the search for voice actors in a collection of emails chronicling the game’s development: “Let me know if saying silly things into your microphone sounds at all like a fun time and I’ll send you a list of possible characters for you to play.”

While Threes personifies its characters in subtle ways, other developers have chosen a much more overt strategy. Shigeru Miyamoto famously once said that he considers all of Nintendo’s characters a repertory company of actors. Mario is not a plumber who was sucked into the magical Mushroom Kingdom. Instead, he’s an actor playing a role. The theory explains how Mario can spend an entire game bashing Bowser for kidnapping the Princess and then turn around and spend a fun afternoon go-karting with the big lug. It also explains how he can don a doctor’s white coat and dispense vitamins in Dr. Mario.

Dr. Mario‘s puzzling premise is just as simple as Threes. A vertical well (depicted as a sample bottle) full of tri-colored viruses have to be removed by matching them with three vitamins of the same color. Again, the viruses could be anything (their faces are actually too small to make out in the well), and the vitamins are just a facade laid over a simple game of color matching blocks.

But thanks to the game’s vertical well, Nintendo is able to literally fill in the edges and give the world of Dr. Mario something extra. The vitamins themselves are doled out by a random sequence deep within the game’s programming, but because the right side of the screen shows them being dispensed by Dr. Mario, the player is able to picture the plumber as his or her helper. A magnifying glass on the left side of the screen shows a closeup of the three viruses. Each virus has a different personality and they will react in exaggerated ways as you clear the well of their offspring. With the viruses now large enough to see, you’re no longer doing color matching in a puzzle game, you’re defeating a foe.

You can even see how much of a difference these choices make as Dr. Mario came together. The magnified viruses were not present in the earliest builds of the game, which used a generic setting and title (the game was originally known as Virus). You can see how it looked for yourself at The Cutting Room Floor).

Almost all of Nintendo’s classic puzzle games used a variation of this branding trick over the years. Yoshi, Yoshi’s Cookie, and Kirby Avalanche all used Nintendo characters as a wrapper over a tile-matching game. Sega even took Kirby Avalanche (originally released as Puyo Puyo in Japan) and rewrapped it with Sonic the Hedgehog characters and called it Dr. Robotnik’s Mean Bean Machine. Taito also pulled off this trick with Bust-A-Move, plugging in characters from Bubble Bobble as the cannon operators of the color-matching puzzle game.

And let’s not forget Peggle.

PopCap’s Peggle is yer another puzzle game that’s simple on the inside (use a cannon to shoot a little ball at a board covered in pegs) with a lot of characterization on the outside. Each of the Peggle Masters has a name and a backstory, but all they do is serve as a cover for a pretty standard set of power-ups. In a world where Grand Theft Auto V and Call of Duty: Ghosts sell millions of copies a year, conventional wisdom would state that giving the Lisa Frank treatment to a puzzle game (after all, Peggle‘s mascot is a magical unicorn) would be the kiss of death. Instead, Peggle and its one-and-a-half sequels have become huge hits.

But what about our three examples from the top? Surely the hard lines of a Rubik’s Cube, Breakout, and Tetris could not possibly have character hidden within them? Well…

The Rubik’s Cube became the star of a short-lived cartoon, Rubik: The Amazing Cube. In the show, a magic Rubik’s Cube helped three children overcome their problems, which included an evil magician. Breakout quickly spawned an entire genre of block-breaking games, and one of the first, Arkanoid, posited that the bar along the bottom of the screen was actually a spaceship and the metal ball was used to defeat aliens.

As for Tetris, the original game didn’t give the pieces a personality, but who among us didn’t view the game’s piece selection AI less as a random sequencer and more as a malevolent entity who flooded the board with S and Z pieces while withholding line pieces. It knew! I swear it knew! Oh, and aliens would eventually find their way into the franchise courtesy of 2001’s Tetris Worlds, which recast the tetrominos as extraterrestrials that just wanted to go home. Nintendo themselves even took this a step further when they reskinned Tetris with Nintendo characters in 2006’s Tetris DS.

While we may think of the puzzle game as a personality-less entity that helped us goof off in class or filled in as a time-waster between real games, the truth is the puzzle genre is filled with memorable characters. And the secret to creating a puzzle game that lasts is to give it a personality that players can relate to. Or alternately, you just need to stuff a few aliens in there.

“The Resties Required Reading List” Includes the 25 Games You Need to Play to Understand the History of Games

Justin McElroy, Griffin McElroy, Chris Plante, and Russ Frushtick host The Besties, a podcast where they talk about “the best game of the week” every week.

The Besties is part of the sprawling McElroy media empire, but episodes produced solely by the non-McElroy members of the show appear as a spinoff show known as The Resties, and for the last 18 months they’ve been sporadically adding games to “The Resties Required Reading List“.

Not a Best Games list, the “Required Reading List” is a collection of titles that serve as the best introduction to the wider world of video games. Plante likes to refer to it as “a syllabus for Video Games 101” and further described the project like this…

Our goal is to curate and contextualize a “must play” list of 25 games released between 1980 to 2020. These aren’t the best games or even our favorite games. They’re the games that should be experienced by everyone who wants a fundamental appreciation of the medium. They’re the games that will give you a richer connection with every other game you play.

Plante and Frushtick split the “Required Reading List” into eight episodes, each covering a five-year span that lands somewhere between 1980 and 2020. Within these smaller chunks of time they picked two-to-four games that best represent the era and a specific corner of gaming they wanted to highlight. In the end, 28 games made it through these mini-debates before the hosts cut three titles to reach their 25-game goal. Counter-Strike (from the 2000-2004 episode), along with Hearthstone and Spelunky HD (both from the 2010-2014 episode) ultimately ended up on the chopping block.

So which games did make the grade? You’ll find all the foundational classics from the 1980s (Pac-Man, Tetris, Super Mario Bros., and The Legend of Zelda), as well as the modern games that are currently moving the needle (Fortnite, The Legend of Zelda: Breath of the Wild, and Outer Wilds). In between there’s Doom (1993), Pokemon Red/Blue, Resident Evil 4 (2005), Minecraft, and more than a dozen others.

Wanting to argue with a Best Games list is the most natural reaction in the world, but it’s hard to quibble with any of the choices on “The Resties Required Reading List” as the games you need to play to best understand the history of games. Or, to steal a phrase from one of The Resties, the “Required Reading List” is a way of “thinking about the countless ways games inform our lives, our culture, and future creators”.

You can see all 25 games from “The Resties Required Reading List” after the break.

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A Teenager “Beat” Tetris for the NES After Clearing 1,511 Lines

I’ll bet you thought it was impossible to “beat” Tetris on the NES… but that’s because your name isn’t Willis “Blue Scuti” Gibson.

Last month, the Tetris prodigy quite literally broke the game, clearing 1,511 lines before reaching the game’s never-before-seen kill screen. Blue Scuti is just 13 years old, and he’s part of a growing group of young players who have taken over the ranks of pro Tetris.

Blue Scuti and his peers are able to rack up such impressive line totals thanks to a strategy known as rolling. In rolling, the controller is pressed flat against your leg with your thumb hovering over the D-Pad. By tapping the back of the controller with your other hand, you can apply just enough pressure to the D-Pad to make pieces move across the screen (and where you want them to go to clear lines) at even the fastest levels.

While my own personal best of 214 lines is pretty decent for an amateur, Ars Technica explained how the pros are able to use rolling to push beyond the human limits found in a normal game of Tetris:

What makes Blue Scuti’s achievement even more incredible (as noted in some excellent YouTube summaries of the scene) is that, until just a few years ago, the Tetris community at large assumed it was functionally impossible for a human to get much past 290 lines. The road to the first NES Tetris kill screen highlights the surprisingly robust competitive scene that still surrounds the classic game and just how much that competitive community has been able to collectively improve in a relatively short time.

The whole world has come together to congratulate Blue Scuti, including Alexey Pajitnov, the creator of Tetris, and Henk Rogers, the developer who brought the game to the rest of the world in 1988. A surprise appearance from both men during Blue Scuti’s interview with NBC News gave the young player quite a shock.

Shortly after the new year, two other Tetris players also managed to reach the kill screen: Justin “Fractal161” Yu and Andy “P1xelAndy” Artiaga. Both regularly compete with Blue Scuti in tournaments around the country.

Blue Scuti’s record-setting playthrough was recently shared by Classic Tetris World Championship, and it’s been embedded above. He dedicated this accomplishment to his father, Adam Gibson, who passed away on December 14.

Tetris, Resident Evil 4, and Breath of the Wild Go 1-2-3 in the 2023 Update to the Video Game Canon’s Top 1000

It’s arriving a little later than usual, but the 2023 Update to the Video Game Canon (Version 7.0) is now available.

Four brand new Best Games lists are now included in the calculation, as well as a handful of older lists (including one from 1985). The four newly-published lists come from British GQ (“The 100 Greatest Video Games of All Time, Ranked by Experts“), Digital Trends (“The 50 Best Video Games of All Time“), Sports Illustrated/GLHF (“The Best 100 Games of All Time, Ranked“), and USA Today’s For the Win/GLHF (“The 100 Best Video Games of All Time“). Those last two lists appeared about six months apart, and though they share a similar pool of GLHF contributors, they’re fairly different.

Reaching back to 2016, I also added Gamereactor’s “Top 100 All Time Best Games” to the dataset, as well as “The Greatest Games: The 93 Best Computer Games of All Time,” a guidebook to the best games of all time by Dan Gutman and Shay Addams that was published by Compute! Books in 1985. It is, by far, the oldest list within the Video Game Canon, and a fascinating time capsule into what the conversation around games was like almost four decades ago (more than 60 games are unique to this list).

Finally, the Class of 2022 from the “Shacknews Hall of Fame” was added to the Video Game Canon as the site’s editors and contributors continued to expand their massive exploration of everything that’s great about video games.

So how did all of these additions affect the ranking of the Video Game Canon? As in most years, there were a lot of little changes and some very big swings in the standings.

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Over 1000 Games Have Been Ranked by Hardcore Gaming 101’s “The Top 47,858 Games of All Time” Podcast

The folks behind Hardcore Gaming 101’s “The Top 47,858 Games of All Time” podcast have been ranking their favorite games for nearly seven years, and while they haven’t reached their goal just yet, they hit a major milestone last month when they added the 1,000th game to their list.

The visually-impressive Vectorman, a side-scroller from Sega that debuted during the waning days of the Genesis, was the subject of the landmark episode, and the podcast’s hosts ranked it at #385 (just ahead of BioShock and just behind Wasteland).

“The Top 47,858 Games of All Time” features a dynamically-ordered list, and each new episode of the podcast adds at least one more game to the overall ranking. Unfortunately, Vectorman hasn’t been able to hold onto its position in the weeks since, and as of today, the game has fallen to #403 (where it’s still just ahead of BioShock and just behind Wasteland). You can visit Hardcore Gaming 101 to see where your favorite game is currently ranked.

Tetris currently holds the #1 spot, and you’ll find some interesting choices in the rest of the Top Ten (including NetHack at #2, Nier: Automata at #4, and Katamari Damacy at #7). There’s also a lot of Mario near the upper reaches of the list (including Super Mario Bros. at #3, Super Mario 64 at #6, and Super Mario Bros. 3 at #9), but things get pretty wild pretty fast (Minesweeper at #76!), and Mirage’s infamous Rise of the Robots sits at the very bottom at #1023.

Congratulations to everyone at “The Top 47,858 Games of All Time” podcast on this accomplishment. Just 46,835 games to go!

The 2022 Update to the Video Game Canon’s Top 1000 is Here

This article refers to an older Version of the Video Game Canon. View the Top 1000 to see the most recent changes to the list.

The 2022 Update (Version 6.0) to the Video Game Canon is here… and it’s more or less a maintenance update.

I was able to add a handful of newly-published lists from 2021 (including Games Radar, IGN, and Shacknews), as well as a GamesTM list from 2018, but little changed about my ranking of gaming’s top tier. With these additions, the Video Game Canon is now comprised of 70 Best Video Games of All Time lists that were published between 1995 and 2021.

The Video Game Canon’s scoring system, known as the C-Score, has remained the same for the 2022 Update. This formula ranks each game against the rest of the field by adding together a title’s Average Ranking across all lists with the complementary percentage of its Appearance Frequency.

For a good example, look at Tetris, which yet again landed in the #1 spot on the Video Game Canon. The puzzle game has an Average Ranking of 17.63 across all lists and, because only four publications chose to exclude it over the years, a staggering Appearance Frequency of 94.29%. Plugging those numbers into the formula gives us a C-Score of 23.34, considerably lower than any other game.

But nearly every other title in the Top 10 was shuffled around, though nothing else managed to break into the absolute top tier of the Video Game Canon. The Witcher 3: Wild Hunt, A Link to the Past, and Super Mario 64 all moved up slightly, while Red Dead Redemption and Ocarina of Time dipped. And after flipping places in 2021, Half-Life 2 and Resident Evil 4 flipped back in 2022. Capcom’s survival horror masterpiece slid back into the #3 slot, while Valve’s shooter sequel reclaimed the #2 ranking…

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2021 Update to the Video Game Canon Shakes Up the Top 1000 in a Big Way (But Tetris is Still #1)

This article refers to an older Version of the Video Game Canon. View the Top 1000 to see the most recent changes to the list.

Version 5.0 of the Video Game Canon is now available. Aggregating the critical consensus from 66 Best Video Games of All Time lists published between 1995 and 2020, this updated and expanded edition of the Video Game Canon has grown to include a total of 1,396 games.

Seven lists were added to the dataset in 2021, including recent lists published by GamingBible and Hardcore Gaming 101. Several legacy lists that weren’t part of previous calculations were also collected for the first time, including lists from Flux Magazine (1995), Hyper (1999), GamePro (2007), The Irish Times (2013), and Power Unlimited (2015).

As in years past, each game was ranked against the rest of the field using the C-Score, a formula that adds together each game’s Average Ranking and the complementary percentage of its Appearance Frequency across all lists. To give recent titles a chance to build their reputation, a game must also be at least three years old (and released on or before December 31, 2017) to be eligible for inclusion. So a game with a lower C-Score will rank higher on the Video Game Canon.

With these rules established, there was one game that was far ahead of the pack… Tetris (just as it’s been for the last four iterations of the Video Game Canon). Alexey Pajitnov’s puzzler reached the zenith of Version 5.0 of the Video Game Canon thanks to its extremely low Average Ranking (18.09) and extremely high Appearance Frequency (93.94%). Those components give it a C-Score of 24.15, which is well below the average C-Score of 195 and almost 12 points better than the runner-up.

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Familiar Favorites Top the 2020 Update to Video Game Canon’s Top 1,000

This article refers to an older Version of the Video Game Canon. View the Top 1000 to see the most recent changes to the list.

The latest update to the Video Game Canon, Version 4.0, has arrived!

The Video Game Canon now includes a total of 1,232 games, which were pulled from 59 Best Video Games of All Time lists published between 1995 and 2020. Each game was ranked against the rest of the field using the C-Score, a formula that takes into account a game’s Average Ranking and the complementary percentage of its Appearance Frequency across all lists.

Finally, games released after December 31, 2016 were excluded from the ranking because of their newness.

Three brand new lists were added to Version 4.0 of the Video Game Canon, including “The 100 Best Video Games in History” from GQ Spain, a “Top 100 Video Games of All Time” ranking from Seattle’s Museum of Pop Culture, and a massive look back at “The Best Video Game the Year You Were Born” from Popular Mechanics. Alongside these new additions, updates to IGN’s “Top 100 Video Games of All Time,” Popular Mechanics’s “The 100 Greatest Video Games of All Time,” and Slant Magazine’s “The 100 Best Video Games of All Time” were also added to the calculation. Thanks to reader CriticalCid for providing research assistance with some of these new lists.

But even with all this new data, there was surprisingly very little movement near the top of the Video Game Canon, and the Top 3 was once again represented by Alexey Pajitnov’s Tetris (#1), Valve’s Half-Life 2, and Capcom’s Resident Evil 4 (#3). There was some slight shuffling in the rest of the Top 10, but no new titles were able to crack the highest tier. Nintendo’s classic quartet of The Legend of Zelda: A Link to the Past (#4), Super Mario 64 (#5), The Legend of Zelda: Ocarina of Time (#6), and Super Metroid (#10) all hung around, as did Naughty Dog’s The Last of Us (#7), Irrational’s BioShock (#8), and Rockstar’s Red Dead Redemption (#9).

Things get more interesting as you move further down the Top 100, especially for the 2015 and 2016 releases that now qualify for inclusion in the Video Game Canon.

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Listology 3.0: North American Critics Choose the Best Video Games of All Time

A few weeks ago, I reordered the Video Game Canon to focus solely on the picks made by UK publications. That Listology article, Critics from the UK Choose the Best Video Games of All Time, was an interesting look at how our friends across the pond feel about some of the “universally-acclaimed” classics. They weren’t too fond of games like Contra and Tecmo Bowl and Ninja Gaiden, but they had a lot of praise for homegrown heroes like Sensible Soccer and Elite and Lemmings.

But what would Version 3.0 of the Video Game Canon look like if I flipped the switch the other way? What if North American publications had all the power? Let’s find out…

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