“Mortal Kombat: Games of Death” by David Church is Now Available from University of Michigan Press

The Mortal Kombat franchise has been spilling blood and ripping spines for 30 years, and we’re bound to see some sort of celebratory announcement from NetherRealm Studios later this year.

But first, fans will be able to revisit the history of the series in David Church’s Mortal Kombat: Games of Death. In addition to recalling its arcade debut (and the political backlash it caused after moving to the Genesis and Super NES), Church will explore the multicultural inspirations behind the franchise’s creation, and its evolution over the years:

Upon its premiere in 1992, Midway’s Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent “fatality” moves performed by photorealistic characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world’s most iconic fighting games, and formed a transmedia franchise that continues to this day.

This book traces Mortal Kombat’s history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.

Mortal Kombat: Games of Death was recently published in hardcover and paperback by University of Michigan Press as part of their Landmark Video Games series. It’s also available to download as an open access title via Fulcrum in multiple formats.

Author: VGC | John

John Scalzo has been writing about video games since 2001, and he co-founded Warp Zoned in 2011. Growing out of his interest in game history, the launch of Video Game Canon followed in 2017.