Boss Fight Books: Season 6 Will Include “PaRappa the Rapper,” “Animal Crossing,” “Minesweeper,” and “Day of the Tentacle”

The team at Boss Fight Books has returned from a short hiatus with the sixth season of their documentary-style books about classic video games. The season’s theme is “Here to Play,” and publisher Gabe Durham has promised that this set of titles will explore the “fun, playful, and goofy” side of video games.

Boss Fight Books: Season 6 is currently seeking funding through Kickstarter (until Tuesday, March 7), and it’ll include PaRappa the Rapper by Mike Sholars, Animal Crossing by Kelsey Lewin, Minesweeper by Kyle Orland and Day of the Tentacle by Bob Mackey. All of these authors will be making their Boss Fight Books debut during this season, but each one is also a crafty veteran of the game history game.

Mike Sholars has previously worked as an editor for Boss Fight Books. PaRappa the Rapper will be available as an ebook in April 2023 with the paperback scheduled to follow a few months later.

Kyle Orland has served as the Senior Gaming Editor at Ars Technica since 2012. Minesweeper will plant a flag in your ebook library in May 2023 before the paperback is released this Summer.

Bob Mackey is a co-founder, co-host, and podcast producer for the Retronauts network. Day of the Tentacle will invade bookstores as an ebook in August 2023 and in paperback a month later.

And Kelsey Lewin is the Co-Director of the Video Game History Foundation and co-host of the Video Game History Hour podcast. Animal Crossing will close out Season 6 as an ebook in November 2023 and in paperback a month later.

You can learn more about all four books after the break. And be sure to read a trio of excerpts from Minesweeper at Ars Technica, Kotaku, and GamesIndustry.biz.

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National Videogame Museum Launches “The Animal Crossing Diaries” Podcast

The unique world that players inhabit in Nintendo’s Animal Crossing: New Horizons has helped a lot of people cope with the events of the last two years, and the curators at the National Videogame Museum have embedded themselves within this welcoming community, collecting stories from the public for their excellent Animal Crossing Diaries online exhibition.

Recently, the UK-based museum expanded their oral history project with the launch of The Animal Crossing Diaries podcast on Spotify.

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National Videogame Museum Opens “The Animal Crossing Diaries” Online Exhibition

The National Videogame Museum began collecting stories about the public’s lockdown-fueled fascination with Animal Crossing: New Horizons back in August 2020. The museum’s curators and archivists solicited hundreds of diary entries from players all around the world, all of whom were more than happy to share the details of their island adventures with Tom Nook, Isabelle, Blathers, and all the other villagers.

Now, after more than a year of hard work, the NVM is finally ready to open the virtual doors to their Animal Crossing Diaries online exhibition:

While the world was on pause, the island paradises of Animal Crossing: New Horizons thrived, welcoming those in isolation with open arms (and paws). The game became a routine part of everyday life. Cancelled plans were reimagined and reprogrammed to the virtual sandy shores of players’ islands. For many people unable to socialise in real life, the game became a vital creative space for personal connection.

Using Animal Crossing: New Horizons to maintain that personal connection with friends and family quickly became a huge part of the game’s appeal. Players also gravitated towards it’s strong emphasis on creativity and personal style, as well as the importance it placed on maintaining a daily routine. The NVM saw these common threads appear again and again throughout the diaries, ultimately sorting each entry into one of five categories:

Keeping A Routine – Faced with an uncertain day to day life in lockdown, players turned towards the game for an escape. If you couldn’t find a comforting routine in real life, the game could provide. For many players, Animal Crossing: New Horizons was not a comforting distraction. It saved 2020.

Making Your Space – An island can be a place of comfort to create a world that expresses its player’s personality. It can be a social, artistic and cultural space shared with others across the world. For some it is a space in which processing feelings of stress, anxiety and grief can take place. Players making spaces to travel, connect and share experiences opened up new possibilities. For many players, events were accessible for the first time via virtual spaces.

Representing Yourself – Many games, like Animal Crossing, have a main hero you can customize to look like you.

Sharing Creativity – The closure of museums and other cultural events limited access to creativity. And while the island does have its own museum of art, insects, fish and fossils, it also has a range of design options. You can create your own outfits, patterns and even games! Players could recreate cultural and artistic events that couldn’t happen in 2020.

Staying In Touch – For many people, the pandemic means social distancing from friends and family. This creates a sense of isolation many struggle with. In the game, welcoming new neighbours to your island placed a big focus on social connections.

Visitors to the Animal Crossing Diaries exhibition can also explore diary entries through a timeline feature that highlights important days on the New Horizons calendar (like Wedding Season and Toy Day), along with more impromptu in-game events (such as Biden Island and Pride Month) that were created by the players themselves.

The NVM plans to maintain and expand the Animal Crossing Diaries exhibition project going forward, and you can add your story to the collection using their Online Submission Form.

The Four Inductees from the World Video Game Hall of Fame’s Class of 2021 Have Been Announced

There usually isn’t a theme associated with the World Video Game Hall of Fame‘s annual induction ceremony, but a desire to explore new destinations seems to be at the core of each of this year’s selections. We’ll probably never know if this is just a coincidence or a reaction to last year’s pandemic-related lockdowns, but it’s certainly something to think about it.

On that note, fresh off the success of last year’s Animal Crossing: New Horizons, the first member of the Class of 2021 is Nintendo’s Animal Crossing, a game where players move to a new town and meet a wide variety of colorful characters as they build their home. Likewise, the 2020 launch of the newest edition of Microsoft Flight Simulator probably helped the original 1982 release succeed in its bid for Hall of Fame immortality.

The Class of 2021 also includes Where in the World is Carmen Sandiego?, an “edutainment” classic where players follow the clues and chase a master thief across the globe. And finally, Blizzard’s StarCraft was inducted this year after it sent players hurtling across the galaxy for an RTS space opera that also rewrote the rules for esports.

Historians and curators from the World Video Game Hall of Fame shared their own thoughts about what made each of these games special in a short video, which can be found after the break.

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World Video Game Hall of Fame’s 2021 Finalists Include Animal Crossing, Portal, StarCraft, and More

The Strong Museum’s World Video Game Hall of Fame has announced they will enshrine this year’s inductees on May 6th. We’ll know which games comprise the Class of 2021 in just 47 days, but it’s safe to say that one of the clear frontrunners was identified exactly 365 days ago.

It was on March 20th of 2020 that Nintendo released Animal Crossing: New Horizons, and in the year that followed, it transformed the way a lot of people think about video games. So it wasn’t much of a surprise that the franchise’s GameCube debut, Animal Crossing, was chosen as a finalist in 2021.

It’ll be joined by six other first-time finalists vying for a spot in the Hall of Fame this year. That lists includes 1977’s Mattel Football, which introduced the world to handheld gaming, as well as 2009’s FarmVille, a game that minted an entirely new generation of “gamers” on Facebook. There’s also Blizzard’s StarCraft, which further popularized the RTS genre in 1998 and helped birth the esports scene. Finally, three games from 1982 (Microsoft Flight Simulator, Namco’s Pole Position, and Midway’s Tron) impressed the Hall of Fame’s internal committee, which chose to highlight the variety found in some of the industry’s earliest efforts.

These games will be competing against a handful of returning finalists that are getting another crack at the Hall of Fame in 2021, including Activision’s Call of Duty, EA Sports’s FIFA International Soccer, Harmonix’s Guitar Hero, Valve’s Portal, and Broderbund’s Where in the World Is Carmen Sandiego?

The members of the Hall of Fame’s International Selection Advisory Committee are the final decisionmakers on which of these titles will become part of this year’s induction class, but the public can once again have a voice in the proceedings by visiting WorldVideoGameHallOfFame.org between now and March 25. The three games that receive the most votes in an online poll will be submitted as the “Player’s Choice” ballot when the Committee meets later this Spring.

You can learn more about this year’s finalists after the break, and be sure to tune in to the virtual ceremony celebrating this year’s inductees into the World Video Game Hall of Fame on May 6 at 10:30 AM (Eastern Time).

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The National Videogame Museum is Collecting Stories About Playing Animal Crossing During Lockdown

Even before the COVID-19 pandemic forced everyone indoors, Animal Crossing: New Horizons was trending towards a massive launch. But I’m not sure anyone expected it to break as big as it did.

Nintendo has always played the long game, and they attracted a small, but very devoted, community between 2001 and 2017 after releasing four games (and a handful of spinoffs) in the Animal Crossing franchise. But after only four months, the consolemaker has already sold more than 22.4 million copies of New Horizons, making it one of bestselling games on the Switch (it currently trails only Mario Kart 8 Deluxe).

New Horizons promised players colorful island vistas and adventurous travel to faraway lands, so a lot people jumped at the chance to escape from the real world for a few hours every night. From there it exploded into an outburst of creativity, billions of requests for good turnip prices, celebrity sightings (including Elijah Wood, Danny Trejo, and multiple high end fashion designers), and a talk show hosted by Rogue One screenwriter Gary Whitta. In short, it was the right game at the right time.

The United Kingdom’s National Videogame Museum will attempt to capture this unique moment in gaming history with their next project, The Animal Crossing Diaries. Players from around the world will be able to submit stories about how they played Animal Crossing: New Horizons during the pandemic, which will help the NVM in their goal to “record for the first time a highly meaningful but ephemeral and intangible experience through the perspective of its players”:

This new collection will focus on the cultural phenomenon that followed the release of Animal Crossing: New Horizons for the Nintendo Switch in March 2020, just as the world was transformed by the pandemic. This videogame rapidly became an international sensation in which millions of players have been creating and managing their own tropical island along with a cast of talkative animal neighbours. The game became an important social and creative outlet for people unable to socialise in person during lockdown.

This innovative online exhibition will open up new ways of collecting and archiving videogame histories, and record for the first time a highly meaningful but ephemeral and intangible experience through the perspective of its players.

Iain Simons, Director of Culture for the NVM, said “Animal Crossing is the perfect experience for a lockdown. The coincidental timing of its release provided a welcome relief for millions of people who wanted to go outdoors but couldn’t, who wanted to meet friends but weren’t allowed. It’s no surprise that this incredibly creative, social space became a safe haven for millions during this turbulent year.”

Please visit TheNVM.org to learn more about future updates and events related to The Animal Crossing Diaries.

Bite-Sized Game History: The Smithsonian’s Animal Crossing Obsession, Game Characters Through the Years, and Ken Griffey Jr.

Welcome to another edition of Bite-Sized Game History!

This time around we’ll be looking at the Animal Crossing: New Horizons habits of a few librarians at the Smithsonian, an infographic that charts the evolution of more than a dozen game characters, and the time Ken Griffey Jr. and one lucky Nintendo Power reader got to play a game on the Kingdome’s big screen.

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