There have been years where the “Game of the Year” honors were spread far and wide amongst several big titles… but 2021 went even further than that.
Four games shared in the five major year-end awards, a nearly unprecedented outcome that last occurred during the 2007-2008 awards season. This time around, Square Enix’s resurgent MMO (Final Fantasy XIV: Endwalker), Daniel Mullins’s visually-impressive card battler (Inscryption), and Housemarque’s action-packed roguelike (Returnal) all collected a single award. But that’s only three, and the tie was broken by Hazelight’s It Takes Two, which managed to capture a second statuette.
Moving beyond the major awards, many publications were equally split on their “Game of the Year” choice, though a few titles stood out from the pack. That list includes Bethesda’s Deathloop, Playground’s Forza Horizon 5, Nintendo’s Metroid Dread, Insomniac’s Ratchet & Clank: Rift Apart, and Capcom’s Resident Evil Village.
And it didn’t stop there. You can see more of last year’s most-acclaimed titles in the 2021 GOTY Scoreboard after the break.
When you’re developing a video game, you have to be ready for inspiration to strike at any time.

You may want to sit down, because what I’m about to say might shock you… video games have changed and evolved tremendously since the 1990s.
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A new player got dealt into the game at this year’s Game Developers Conference. Just an hour after claiming the “Seumas McNally Grand Prize” at the Independent Games Festival, Daniel Mullins Games’s Inscrpytion also took home “Game of the Year” honors at the


