The Game Awards: All the Winners from 2003 to Today

The Game Awards have been produced and hosted since 2014 by journalist Geoff Keighley. The annual ceremony is held each December and recognizes games released during the previous 12 months.

The nominees are selected by an international panel made up of more than 95 media outlets and influencers. This same jury, along with the aggregated results of an online fan vote, also determines the winners each year. The final ballot is weighted with 90% of the vote coming from the panel and the remaining 10% coming from the general public. Contrary to popular belief, Geoff Keighley has no say in selecting the nominees or the winners.

The Game Awards are a direct continuation of the Spike Video Game Awards, which Keighley produced for Spike TV from 2003 until 2013. After the cable channel declined to sponsor the show in 2014, he chose to move forward with The Game Awards as an independent production.

All the “Game of the Year” winners from The Game Awards and the Spike Video Game Awards can be found here…

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Baldur’s Gate 3 Wins “Game of the Year” and “Player’s Voice” at the 2023 Game Awards

Geoff Keighley’s Trailer-Palooza took place at the Microsoft Theater in Los Angeles last night… oh, and he also found the time to hand out The Game Awards too! If it felt like there were even more “World Premiere” trailers than ever before, that was by design. Keighley shortened up the already-pretty-short awards portion of the ceremony this year, limiting acceptance speeches from winners to just 30 seconds.

The Game Awards has jumped from controversy to controversy over the past few weeks, and this latest misstep is just the latest in a long line of mistakes made by Keighley.

Even before the nominees were announced, there were calls for the Game Awards host to open the show with a statement about the thousands of layoffs that have ravaged the game industry this year. More recently, he has been criticized by most of the members of the Game Awards Future Class, who asked him to make some kind of public plea for a “long term ceasefire” in Israel’s war on Gaza. Keighley failed to acknowledge either request during last night’s show, and it’s possible the new rules about acceptance speeches were a way to keep the show on-brand.

So the 2023-2024 awards season began on something of a sour note, but a lot of great games received recognition from the judging panel and the public, even if they didn’t have enough time to thank anyone after receiving their statuette.

Larian’s Baldur’s Gate 3 was the big winner of the night, and the team climbed the steps to the stage a total of six times, including for “Game of the Year” and “Player’s Voice” (it was also the first time a single game had won both awards). Unsurprisingly, the RPG also won “Best Role Playing Game,” as well as “Best Multiplayer” and “Best Community Support.” Neil Newbon rounded out the game’s haul with a “Best Performance” win for his role as Astarion.

Remedy’s Alan Wake II wasn’t far behind, as the survival horror sequel won three statuettes (for “Best Game Direction,” “Best Narrative,” and “Best Art Direction”).

Even the hype around 2023 as the best year for gaming ever got a nod, with the rest of the night’s awards going to a wide variety of different titles. Just some of the other winners are The Legend of Zelda: Tears of the Kingdom (“Best Action/Adventure Game”), Super Mario Bros. Wonder (“Best Family Game”), Pikmin 4 (“Best Sim/Strategy Game”), Final Fantasy XVI (“Best Score and Music”), Hi-Fi Rush (“Best Audio Design”), and Sea of Stars (“Best Independent Game”).

A video replay of the 2023 Game Awards can be found after the break, along with a list of all the nominees and winners. Hopefully next year they’ll actually get to speak.

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Tetris, Resident Evil 4, and Breath of the Wild Go 1-2-3 in the 2023 Update to the Video Game Canon’s Top 1000

It’s arriving a little later than usual, but the 2023 Update to the Video Game Canon (Version 7.0) is now available.

Four brand new Best Games lists are now included in the calculation, as well as a handful of older lists (including one from 1985). The four newly-published lists come from British GQ (“The 100 Greatest Video Games of All Time, Ranked by Experts“), Digital Trends (“The 50 Best Video Games of All Time“), Sports Illustrated/GLHF (“The Best 100 Games of All Time, Ranked“), and USA Today’s For the Win/GLHF (“The 100 Best Video Games of All Time“). Those last two lists appeared about six months apart, and though they share a similar pool of GLHF contributors, they’re fairly different.

Reaching back to 2016, I also added Gamereactor’s “Top 100 All Time Best Games” to the dataset, as well as “The Greatest Games: The 93 Best Computer Games of All Time,” a guidebook to the best games of all time by Dan Gutman and Shay Addams that was published by Compute! Books in 1985. It is, by far, the oldest list within the Video Game Canon, and a fascinating time capsule into what the conversation around games was like almost four decades ago (more than 60 games are unique to this list).

Finally, the Class of 2022 from the “Shacknews Hall of Fame” was added to the Video Game Canon as the site’s editors and contributors continued to expand their massive exploration of everything that’s great about video games.

So how did all of these additions affect the ranking of the Video Game Canon? As in most years, there were a lot of little changes and some very big swings in the standings.

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Every Season of “The Electric Playground” to be Archived at the University of Toronto Mississauga

Victor Lucas is a name you might not know if you’re on the southern side of the Canadian border, but after launching The Electric Playground during the very early days of the World Wide Web, he’s been shaping how we report on and talk about games for nearly 30 years.

The show first came online as a website (ElecPlay.com) in 1995, and Lucas would later lead a newsmagazine-style spinoff of the site for Canadian television beginning in 1997.

Video game news and reviews on television was a bit of a novelty at the time, but The Electric Playground would go on to create the template for a newsmagazine-style show about games during its initial 18-year run and inspired many game journalists to pick up a camera. In addition to its style, the show was responsible for giving Geoff Keighley, creator of The Game Awards, his first on-screen hosting experience. The Electric Playground would spawn a spinoff of its own in 2002 (Reviews on the Run, which aired as Judgment Day in the US), before coming to an end in 2015.

Lucas brought The Electric Playground (which was rebranded as EP Daily in 2008) to YouTube after its cancellation, and he continues to produce new episodes to this day.

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Hit Save! Launches Press Materials Archive for Video Games

Hit Save!, an organization dedicated to the preservation of video games, is back with another excellent resource for anyone interested in exploring how games were promoted to the public. The newly-launched Hit Save! Press Materials Archive includes hundreds of examples of promotional material for a wide variety of games:

The collection includes press kits, promotional material, concept art, trailers, and more, providing invaluable insights into the development and marketing processes behind many classic, well-known, and sometimes obscure video games. A big thank you goes out to Stephen Keating for donating a large portion of digital press material that he has collected over the years.

By sharing these materials and providing public access, we aim to enable new research and scholarship in game studies. The materials reveal rarely seen details about both popular franchises and forgotten gems. We hope they will lead to new discoveries that expand our knowledge of your favorite games and franchises 🙂

Hit Save! has said that the archive will be growing quite a bit in the coming weeks and months, and you can share your own discoveries by joining their Discord server.

Zelda: Breath of the Wild is #1 in “The 100 Greatest Games of Edge’s Lifetime”

The magazine racks at your local bookstore (or even your local Barnes & Noble) are mostly empty these days. And that’s doubly-true for game-focused publications like Nintendo Power, GamePro, and Electronic Gaming Monthly, all of which closed down more than a decade ago.

Those three (and many others) might be gone, but Edge endures. The venerable UK-based magazine launched in October of 1993, and it’s come back again and again to deliver thousands of pages of outstanding game journalism to readers in all the months since.

To celebrate its 30th anniversary, the editors at Edge did what they do best… they put together another Best Games list. But rather than reach all the way back to Pong and the beginning of the video game industry, they kept things simpler and tried to determine “The 100 Greatest Games of Edge’s Lifetime” in Edge 390.

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“Doom At 30” is a “Guide to Thirty Years of Ultra-Violence” from Marc Normandin and Trevor Strunk

Between David Kushner’s Masters of Doom, Dan Pinchbeck’s Doom: SCARYDARKFAST, and John Romero’s Doom Guy, a lot of words have been written about the development of Doom and its impact on the rest of the games industry. But you’ll definitely want to make room on your digital shelves for at least one more upcoming book about id Software’s masterpiece.

Doom At 30: The Unofficial and Unauthorized Guide to Three Decades of Ultra-Violence is the brainchild of Marc Normandin (Retro XP) and Trevor Strunk (No Cartridge), who have joined forces as No XP Publishing and gathered together more than a dozen writers to explore the franchise from every possible angle:

DOOM at 30: The Unofficial and Unauthorized Guide to Three Decades of Ultra-Violence will be a digital book, zine, whatever you want to call it, that takes a deep and complete look at the 30 years of the franchise. It will include reviews and discussions of every DOOM game — including the ones once thought lost to time, as well as modern add-on episodes like John Romero’s Sigil — the DOOM movies, and an array of features diving in from all angles. The tech, the WADs, the mods, the violence, the terror, its place in various genre canons, and, of course, DOOM 3 opinions. Many, many DOOM 3 opinions. DOOM at 30 might be unofficial and unauthorized, but we want it to be the definitive look back at the franchise’s first 30 years all the same, which is why there’s even more than what’s listed above planned.

The duo is currently seeking funding to publish Doom At 30 through Kickstarter. In addition to the various reward tiers, they’ve also shared who’ll be joining them on this project, and the list includes more than a few names that should be familiar to fans of video game history: Demetrius Bell, Madeline ‘Mads’ Blondeau, Kerry Brunskill, LaToya Ferguson, Elijah Gonzalez, Brendan Hesse, Sorrel Kerr-Jung, Cameron Kunzelman, Liz Ryerson, Colin Spacetwinks, Jackson Tyler, and Carli Velocci.

If you want to get am idea of what Doom At 30 will offer, Normandin recently published several bonus articles that look at how John Carmack and John Romero built their groundbreaking 3D tech and the expanded universe of mods that have arrived in Doom‘s wake.

He talked briefly about id Software’s early experiments in the first person shooter genre (including Hovertank 3D, Catacombs 3D, and Wolfenstein 3D) at RetroXP. And over at Astrolabe, he examined some of the fan-made mods that have emerged over the last 30 years, including Romero’s unofficial fifth episode, Sigil.

The Kickstarter campaign for Doom At 30 will end on Wednesday, September 20.


UPDATE (9/21/23): Doom At 30 was unable to reach its funding goal, but Normandin wrote on Bluesky that he’ll “think up something else to make it happen down the road”.

Lists From the Past: The First Ten Years of the Museum of Modern Art’s “Video Game Acquisitions”

Are video games art? It’s a question that has dogged players, developers, and critics for decades, and even now, it’s one without an easy answer.

This cultural dustup was at its most brutal in 2010, after film critic Roger Ebert declared that “video games can never be art” in an opinion piece on his website. It was a familiar drumbeat from Ebert, but this round of vitriol was in reaction to a TED Talk delivered by Kellee Santiago, a developer who was working on the then-upcoming Journey at thatgamecompany. While praising Santiago as “bright, confident, [and] persuasive,” everyone’s favorite film critic ultimately objected to every one of her arguments, sparking a huge backlash of counter-opinions in the gaming press.

After several months of sniping, the two warring factions reached a truce (or at the very least, a ceasefire) in July when Ebert invited everyone to “play on [his] lawn” and admitted that games could be art. It was a nice gesture, but it didn’t entirely put the question to bed, and it’s something we’re still talking about today. Want proof? Look no further than the recent HBO adaptation of The Last of Us and the argument that it contains “the greatest story that has ever been told in video games.” Many people agree… and many people absolutely do not.

But Ebert’s reaction was just a preview to the main event. So let’s jump to November 2012, when the Museum of Modern Art acquired a collection of 14 games to form the core of their Applied Design exhibit (which would open in 2013), and seemed to settle the question once and for all.

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Stuart Gipp’s “All Games Are Good” is Now Available to Assure Us That There Are No Bad Games

It shouldn’t be surprising, but you’ll see a lot of the same titles if you peruse the Best Games lists that make up the Video Game Canon. Obviously great games like Tetris and Half-Life 2 and Resident Evil 4 and many others have served the listmakers well across the decades.

With more than 1,400 games included in the aggregate list, there’s also a massive buffet of good games to play, along with plenty of forgotten corners to explore. And though it might be hard to believe, some of the titles you’ll found on the Video Game Canon (like Atari’s E.T.: The Extra-Terrestrial at #539) are thought of as bad games by a not-insignificant number of people.

But does it have to be that way?

Stuart Gipp, a writer who makes his home at Retronauts and Merry Hell, has written an entire book to let the world know that All Games Are Good. And as a fan of more than a few of those bad games, I have to admit, he’s probably right…

What makes a game good? A compelling storyline, perhaps. Intuitive, responsive controls are a stand-out quality. But now (at last!) one man dares to stand up and speak truth to power – all he wants is to jump on frogs and collect colourful fruit.

This edifying, entertaining and occasionally emotional rummage through a lifetime spent playing all the wrong games should last the test of time as a under-appreciated and over-criticised chronicle of the games that nobody else writes about.

Open your heart, eyes, mind and wallet, and you too will understand that All Games Are Good.

All Games Are Good features Gipp’s completely honest thoughts about more than 200 games that were “woefully under-appreciated, over-criticized, or simply forgotten” in their time. He’s got a lot to say, and this weighty tome is now available from Press Run, the book publishing arm of Limited Run Games.

Noclip Game History Archive is Digitizing a Decade of Videotapes to Preserve Lost Game History

Danny O’Dwyer has been creating video game documentaries under the Noclip banner since 2016, but he and his team are about to take on their biggest project yet.

Noclip has come into possession of hundreds of videotapes containing over a decade of lost video game history, including trailers, behind-the-scenes featurettes, B-roll footage, news reports, and a whole lot more. The collection likely includes a lot of the same videos that Hit Save! is currently streaming as part of their Always On project.

But as O’Dwyer stressed in the Patreon announcement (which is embedded above), no one knows exactly what’s on these tapes, and some of the ones they’ve viewed contain some really interesting stuff. There’s a previously-unavailable Behind Closed Doors Demo for Star Wars: Knights of the Old Republic from E3 2001, a tour of Nintendo’s Nintendo of America’s Employee-Only Museum, a newly-remastered Reveal Trailer for Uncharted, and a lot more.

You can see everything Noclip has digitized so far at the dedicated Noclip Game History Archive channel on both YouTube and the Internet Archive.

Good luck to O’Dwyer and his team as they work with all the temperamental video equipment needed to digitize these tapes.