Bite-Sized Game History: Prince Travels The Oregon Trail, Six Degrees of Ryu, and the Secret Origin of Mortal Kombat’s Secret Characters

Demographers love to refer to people born between 1977 and 1985 as the “Oregon Trail Generation.” Born on the borderline between Generation X and Millennials, members of the Oregon Trail Generation grew up using analog technology like rotary phones and rabbit ears, but they also became proficient in using computers and the Internet (often thanks to The Oregon Trail) while still in school.

However, an even earlier generation got a chance to play The Oregon Trail before it was immortalized in the glowing greens of an Apple IIe. So let’s travel back to 1971 and meet one of the game’s first players in this edition of Bite-Sized Game History.

And stick around to explore the connection shared between Ryu and Kevin Bacon, as well as the secret origin of Noob Saibot.

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Bite-Sized Game History: The True Meaning of 1-Up, Wipeout’s Controversial Ad Campaign, and Luigi’s Debut

A good introduction can work wonders for getting an audience interested in your game. Just look at all the words written about the importance of World 1-1 in Super Mario Bros. (not to mention all the video essays and podcasts and infographics and interpretive dance performances).

Not every game can feature such a crackerjack introduction, and even if it did, most people will often first experience a game through some encouraging words from a friend or some kind of advertisement. This first impression is no less important, and we’ll look at three of them in this edition of Bite-Sized Game History.

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Bite-Sized Game History: Intellivision Stress Tests, the Secret Origin of Mario, and Some Early Battletoads Art

Bite-Sized Game History is a column of extremes. Sometimes, it’s a mind-blowing revelation that completely upends the way we think about some part of the distant past. And other times, it’s a fun piece of concept art from a 30-year-old video game.

You’ll find both extremes in this edition of Bite-Sized Game History, as well as the story of the extreme measures that Mattel used to take to stress test the Intellivision.

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Bite-Sized Game History: John Boyne’s Google Blunder, Localizing Dragon Quest Builders, and Remembering Scott Pilgrim Vs. The World: The Game

Google Bombing was a popular activity in the early 2000s, as coordinated groups of people attempted to link humorous results to seemingly innocuous searches.

The search engine had mostly put an end to the practice by 2010, which means that the top result for “miserable failure” no longer points to a WhiteHouse.gov page about George W. Bush. But quirks in the algorithm can still cause trouble for people who don’t bother to read beyond the first few links. Author John Boyne, probably best known for writing The Boy in the Striped Pajamas, learned that lesson for himself recently.

This edition of Bite-Sized Game History will look at Boyne’s blunder, as well as Dragon Quest Builders, and remembering Scott Pilgrim Vs. The World: The Game on its tenth anniversary.

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Bite-Sized Game History: Nintendo Power Survives Dragon Warrior, Doom’s Shareware Secrets, and Dirty Harry’s Bizarre Announcement

When you’re working with video games, you have to learn to be adaptable. In this edition of Bite-Sized Game History, we look at adapting in the face of a flop, adapting when you have a blockbuster fall in your lap, and adapting to the reality of creating game adaptations.

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Bite-Sized Game History: John Tobias Gets Started, The Simpsons Go Medieval, and Some CES 1994 Swag

Everybody has to get their start somewhere.

For a lot of developers, that start often comes from an opportunity that’s slightly outside the game industry. But even after they’ve been at it for a few decades, some veteran designers need to get to a place where they can restart. And you can’t have a beginning without something else ending, like the game industry’s transition from CES to E3 in 1994-1995.

We’ll talk about all of these scenarios in this edition of Bite-Sized Game History.

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Bite-Sized Game History: The Smithsonian’s Animal Crossing Obsession, Game Characters Through the Years, and Ken Griffey Jr.

Welcome to another edition of Bite-Sized Game History!

This time around we’ll be looking at the Animal Crossing: New Horizons habits of a few librarians at the Smithsonian, an infographic that charts the evolution of more than a dozen game characters, and the time Ken Griffey Jr. and one lucky Nintendo Power reader got to play a game on the Kingdome’s big screen.

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Bite-Sized Game History: 80s and 90s Board Games, Wolfenstein 3D’s Treasure Trove, and ThinkGeek’s Last April Fool’s Day

I’m sure some people may enjoy it, but I am definitely not a fan of April Fool’s Day. I don’t know, calling someone a fool after you’ve deliberately lied to them just seems dumb. Pretty much the only thing this crummy holiday had going for it was the annual catalog of gag gifts from Thinkgeek. But this year we can’t even have that after the online storefront was shut down in June of 2019.

We’ll talk about the April Fool’s Day that could have been in this edition of Bite-Sized Game History, as well as a few video game-inspired board games, and just how much gold is hidden in Wolfenstein 3D.

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Bite-Sized Game History: Diablo’s Satanic Panic, Background Weirdos in The Simpsons, and the World’s First Glimpse at The Sims

Sometimes, a game’s secrets are buried so deep that they take decades to find. But as long as you know where to look, other secrets are sitting out for all the world to see and just waiting for an eager player to discover them.

Let’s examine three games from the latter group in this edition of Bite-Sized Game History.

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Bite-Sized Game History: PlayStation’s First Mascot, Happy Gilmore: The Game, and Why Every Arcade Game Used the Same Font in the 90s

The PlayStation is 25! So let’s take a trip back to 1995 and the console’s debut at the E3 Expo in this edition of Bite-Sized Game History.

We’ll also get a chance to talk about another mid-90s mainstay, Adam Sandler, and a funky font choice that popped up a lot in arcade games from the era.

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