Bite-Sized Game History: Obscure Sales Ranking Charts from NPD’s Mat Piscatella

Last year around this time, The NPD Group’s Mat Piscatella shared some historical sales charts of the “Best-Selling Games in the US” from a wide variety of modern and classic platforms (including the Saturn, PlayStation, Nintendo 64, Dreamcast, and more).

Perhaps this means it’ll become a regular thing, as Piscatella popped up earlier today with another batch of charts, this time slicing the data from a few “obscure” corners of the industry.

Anyone have an obscure sales ranking chart they'd like to see?

— Mat Piscatella (@MatPiscatella) November 25, 2019

[Tweet Removed – View at Internet Archive]

Taking requests from his Twitter followers, Piscatella’s research pointed him towards Nokia’s ill-fated N-Gage handheld, as well as popular third-party games on Nintendo platforms, and RPGs on the PlayStation. Finally, one person wanted to see the sales chart from the (sort of) uneventful February 1996.

All four charts offered plenty of surprises, which you can see for yourself in this edition of Bite-Sized Game History…

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Bite-Sized Game History: Liberty City’s Early Days, an N64 Controller Prototype, and Jeopardy’s Tetris Blunder

Diving in to the sometimes subtle (and sometimes major) differences between a prototype and the final product is probably one of the most exciting parts of video game history. In many cases, you’ll be looking at the (literal) building blocks of what came before.

In this edition of Bite-Sized Game History, let’s look at one prototype that served as the foundation of something great and another that was ultimately sent to the scrapyard. And after all that, we’ll have a good laugh at a hoax that recently fooled the Jeopardy! writer’s room.

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Bite-Sized Game History: The History of Speed Boosts, Street Fighter ’89, and a Hyundai-Branded NES

Bite-Sized Game History has reached way back to talk about a lot of video game firsts, and I’ve got a few more today.

So let’s get right to it and dig into the history of speed boosts, the working title for Final Fight, and Nintendo’s initial collaboration with Hyundai.

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Bite-Sized Game History: Immortalizing Ralph Baer, Erasing Puck Man, and Capturing Neil Young’s Game Boy Camera

If you can believe it, Blizzard is just as well known for franchises like Diablo and Warcraft as it is for the monstrous statues that tower over the desks at its Irvine campus. It’s even become something of a tradition for newly-hired employees to pose in front of The Orc Statue on their first day.

But how do you immortalize an even more epic figure in video game history? How about with a nice park bench in the middle of New Hampshire…

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Bite-Sized Game History: Charlotte’s Web: Pig of Persia, Plants Vs Zombies’s 10th Anniversary, and the Unproduced Super Mario Bros. Super Show Spinoffs

The road to a finished product is long, and inspiration can often come from the weirdest places. But if you follow that muse, you’ll often come up with something amazing. And even if you run out of gas, you’ll always have people wondering what could have been.

For this edition Bite-Sized Game History, let’s look at two games that tapped into those odd ideas, and one television adaptation that sadly stayed on the drawing board.

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Bite-Sized Game History: Atari Vs the World, Pac-Man Vs Superman, and Alien Vs Predator (on the Football Field)

When you look back at video games in the 1970s, there’s really only one name… Atari.

From Pong to Breakout to Asteroids, Atari filled the smoke-filled arcades with a parade of classic cabinets, and charged into the next decade on top of the world. We all know they didn’t stay there, but this edition of Bite-Sized Game History looks back at what the company was doing just before it all came crashing down.

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Bite-Sized Game History: The Origin of Shmup, the First Article About Spacewar, and the Last Gasp of Game Videos

Before GameTrailers made its debut in 2002, it was fairly difficult for publishers to make trailers for upcoming games available over the Internet. Large file sizes and slow download speeds made the entire thing rather impractical (not that we didn’t try).

We’ll be talking about how publishers made game trailers available in the days before widespread broadband adoption in this edition of Bite-Sized Game History, as well as uncovering a pair of firsts.

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Bite-Sized Game History: Mastering Space Invaders, Serial Killers in The Sims, and SimCity’s Miyamoto Connection

Most games won’t keep track of your High Score anymore, but the desire to climb the local leaderboard was once a huge draw to arcade players the world over.

This edition of Bite-Sized Game History looks back at one of those competitors and their complete mastery of Space Invaders, as well as the sinister shenanigans that were almost included in The Sims, and Shigeru Miyamoto’s influence on the original SimCity.

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Bite-Sized Game History: Adventure’s Easter Egg, Dr. Mario’s Original Cover Art, and Smash TV’s Mutoid Man

More often than not, games will go through drastic revisions before they’re made available to consumers. Adventure, Dr. Mario, and Smash TV were three such games. See how they changed before (and after) release in a new edition of Bite-Sized Game History.

The development process to create a video game can vary wildly from game to game. Sometimes, a character that’s first envisioned on paper can make their way into a game virtually unchanged. But more often than not, games will go through drastic revisions before they’re made available to consumers.

Adventure, Dr. Mario, and Smash TV were three such games. See how they changed before (and after) release in a new edition of Bite-Sized Game History.

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Bite-Sized Game History: RIP Stan Lee, NBA Jam’s Expensive Balls, and a Wii Remote Prototype for the GameCube

In this edition of Bite-Sized Game History, we look back at the first time Stan Lee brought his “carnival barker” enthusiasm to video games, as well as a pair of auctions for some very unique artifacts.

With a pocketful of catchphrases, and hiding behind a giant pair of sunglasses, Stan Lee began to resemble a real-life superhero more and more in his later years. Lee’s bombastic speaking style and boundless energy gave his many cameos a zippiness well into his 90s, and it felt like he would always be with us.

Sadly, Lee passed away yesterday at the age of 95.

Along with Steve Ditko and Jack Kirby, Stan Lee redefined the very idea of what a “superhero” was, and their work caused ripples throughout all of pop culture. In this edition of Bite-Sized Game History, we look back at the first time Stan Lee brought his “carnival barker” enthusiasm to video games, as well as a pair of auctions for some very unique artifacts.

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