Wired Goes Their Own Way With “The Decade’s 10 Most Influential Videogames”

“The United States and Great Britain are two countries separated by a common language.”

Whether you attribute this quote to George Bernard Shaw or Oscar Wilde, it turned out to be fairly accurate when comparing “The Best Games of the Decade” lists created by Wired and Wired UK. The publications could only agree on three games… Mojang’s Minecraft, From Software’s Dark Souls, and Nintendo’s The Legend of Zelda: Breath of the Wild.

Instead, Wired’s “The Decade’s 10 Most Influential Videogames” hit upon some rather obscure indies in the bottom half of their Top Ten (including Thirty Flights of Loving, Pathologic 2, and Cibele), before locking on to some more mainstream titles (including the aforementioned trio) in the Top Five:

Wired – The Decade’s 10 Most Influential Videogames

  • 1. Fortnite
  • 2. Minecraft
  • 3. Dark Souls
  • 4. Gone Home
  • 5. The Legend of Zelda: Breath of the Wild
  • 6. PT
  • 7. Nier
  • 8. Cibele
  • 9. Pathologic 2
  • 10. Thirty Flights of Loving

In between, the outlet delivered a nice little note about Hideo Kojima’s PT, the legendary Silent Hills demo that never got the chance to become a full game, as well as Fulbright’s Gone Home, and Square Enix’s Nier.

But it was Epic’s Fortnite that landed at #1 on Wired’s list, with Julie Muncy praising the battle royale as “one of the only games of the decade to truly infiltrate broader pop culture.”

GQ Looks Backs at the 2010s in “The 17 Best Games That Shaped the Decade”

Just before the end of the year, the editors at GQ got together and published a look back at some of the “most important and best games” of the last decade. Here’s how they decided on which games to include:

Some of the best games we’ve ever seen came out in the past decade, but the 2010s were also the most turbulent, transformative, and revealing years for video games. Game development costs skyrocketed to new, unsustainable heights. Some games became never-ending, always online, services that you pay for in subscriptions. As advancements were made in public health care, indie game development flourished, and then regressed accordingly as it was dismantled. Games also reached beyond what was previously thought possible, delivering beautifully detailed worlds, touching and intimate narratives, and shared cultural experiences unlike any others. Here, according to the GQ staff, are the most important and best games of the decade.

The 17 Best Games That Shaped the Decade” zigzagged it’s way through many of the titles that reshaped the game industry over the last ten years, as well as two that originally launched in Early Access in the previous decade (Derek Yu’s Spelunky and Mojang’s Minecraft). But which other games made the cut?

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Edge Honors the “Games of the Decade” in Their Christmas 2019 Issue

The venerable and prestigious Edge Magazine is jumping on the “Games of the Decade” discussion with their Christmas 2019 issue (“E339”), selecting a dozen different games that shaped the “ten industry-changing years” of the 2010s.

As seen on Twitter, each selection has been given its own variant cover, and collectors will even be able to purchase all the variants in a special boxset.

Edge – Games of the Decade

  • Amnesia: The Dark Descent
  • Broken Age
  • Dark Souls
  • Destiny
  • Dota 2
  • Fortnite
  • Gone Home
  • Grand Theft Auto V / Grand Theft Auto Online
  • The Legend of Zelda: Breath of the Wild
  • Minecraft
  • Spelunky
  • The Walking Dead

Like many of their peers, the editors at Edge selected Derek Yu’s Spelunky, Mojang’s Minecraft, and Nintendo’s The Legend of Zelda: Breath of the Wild as three of the decade’s best. The outlet also chose to highlight Telltale’s The Walking Dead, Double Fine’s Broken Age, Rockstar’s Grand Theft Auto V, Frictional’s Amnesia: The Dark Descent, From Software’s Dark Souls, Bungie’s Destiny, Fulbright’s Gone Home, Epic’s Fortnite, and Valve’s Dota 2.

Edge’s “Games of the Decade” boxset and single issues are on sale now.

Mashable Selects Their “15 Favorite Games of the Decade”

Yet another publication has thrown their hat in the ring with a look back at the best games of the decade. This time around, it’s Mashable, and the site’s Entertainment editors have sifted through the past decade of new games and selected “Our 15 Favorite Games of the Decade.”

While the listmakers accepted their charge, they also quickly realized that choosing “the best” in a decade that contains games as varied as Pokemon Go, Papers Please, and Fortnite (among others) was too daunting of a challenge:

It’s nearly impossible to choose the best games of this decade because so many provided us with amazing and unique experiences. There are too many factors to consider when thinking about what makes certain games “the best.” Is it story? Gameplay? Innovation? Cultural impact? So instead of debating endlessly about what makes some games better than all the rest, we chose our favorites.

Mashable – Our 15 Favorite Games of the Decade

  • Batman: Arkham Knight
  • Celeste
  • Destiny
  • The Elder Scrolls V: Skyrim
  • Firewatch
  • God of War (2018)
  • Gone Home
  • Journey
  • Just Cause 2
  • The Last of Us
  • The Legend of Zelda: Breath of the Wild
  • Minecraft
  • Red Dead Redemption
  • Resident Evil 7: Biohazard
  • Stardew Valley

In the end, Mashable’s list featured 15 unranked selections: Rocksteady’s Batman: Arkham Knight, Matt Makes Games’s Celeste, Bungie’s Destiny, Bethesda’s The Elder Scrolls V: Skyrim, Campo Santo’s Firewatch, Sony Santa Monica’s God of War (2018), Fulbright’s Gone Home, thatgamecompany’s Journey, Avalanche’s Just Cause 2, Naughty Dog’s The Last of Us, Nintendo’s The Legend of Zelda: Breath of the Wild, Mojang’s Minecraft, Rockstar’s Red Dead Redemption, Capcom’s Resident Evil 7: Biohazard, and ConcernedApe’s Stardew Valley.