“The Resties Required Reading List” Includes the 25 Games You Need to Play to Understand the History of Games

Justin McElroy, Griffin McElroy, Chris Plante, and Russ Frushtick host The Besties, a podcast where they talk about “the best game of the week” every week.

The Besties is part of the sprawling McElroy media empire, but episodes produced solely by the non-McElroy members of the show appear as a spinoff show known as The Resties, and for the last 18 months they’ve been sporadically adding games to “The Resties Required Reading List“.

Not a Best Games list, the “Required Reading List” is a collection of titles that serve as the best introduction to the wider world of video games. Plante likes to refer to it as “a syllabus for Video Games 101” and further described the project like this…

Our goal is to curate and contextualize a “must play” list of 25 games released between 1980 to 2020. These aren’t the best games or even our favorite games. They’re the games that should be experienced by everyone who wants a fundamental appreciation of the medium. They’re the games that will give you a richer connection with every other game you play.

Plante and Frushtick split the “Required Reading List” into eight episodes, each covering a five-year span that lands somewhere between 1980 and 2020. Within these smaller chunks of time they picked two-to-four games that best represent the era and a specific corner of gaming they wanted to highlight. In the end, 28 games made it through these mini-debates before the hosts cut three titles to reach their 25-game goal. Counter-Strike (from the 2000-2004 episode), along with Hearthstone and Spelunky HD (both from the 2010-2014 episode) ultimately ended up on the chopping block.

So which games did make the grade? You’ll find all the foundational classics from the 1980s (Pac-Man, Tetris, Super Mario Bros., and The Legend of Zelda), as well as the modern games that are currently moving the needle (Fortnite, The Legend of Zelda: Breath of the Wild, and Outer Wilds). In between there’s Doom (1993), Pokemon Red/Blue, Resident Evil 4 (2005), Minecraft, and more than a dozen others.

Wanting to argue with a Best Games list is the most natural reaction in the world, but it’s hard to quibble with any of the choices on “The Resties Required Reading List” as the games you need to play to best understand the history of games. Or, to steal a phrase from one of The Resties, the “Required Reading List” is a way of “thinking about the countless ways games inform our lives, our culture, and future creators”.

You can see all 25 games from “The Resties Required Reading List” after the break.

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GQ Looks Backs at the 2010s in “The 17 Best Games That Shaped the Decade”

Just before the end of the year, the editors at GQ got together and published a look back at some of the “most important and best games” of the last decade. Here’s how they decided on which games to include:

Some of the best games we’ve ever seen came out in the past decade, but the 2010s were also the most turbulent, transformative, and revealing years for video games. Game development costs skyrocketed to new, unsustainable heights. Some games became never-ending, always online, services that you pay for in subscriptions. As advancements were made in public health care, indie game development flourished, and then regressed accordingly as it was dismantled. Games also reached beyond what was previously thought possible, delivering beautifully detailed worlds, touching and intimate narratives, and shared cultural experiences unlike any others. Here, according to the GQ staff, are the most important and best games of the decade.

The 17 Best Games That Shaped the Decade” zigzagged it’s way through many of the titles that reshaped the game industry over the last ten years, as well as two that originally launched in Early Access in the previous decade (Derek Yu’s Spelunky and Mojang’s Minecraft). But which other games made the cut?

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Destructoid is Talking About “The Games that Defined the Decade” This Week

Destructoid’s staff combined forces this week to deliver “The Games that Defined the Decade,” a series of essays that looked back at some of the highlights of the last ten years.

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Mashable Selects Their “15 Favorite Games of the Decade”

Yet another publication has thrown their hat in the ring with a look back at the best games of the decade. This time around, it’s Mashable, and the site’s Entertainment editors have sifted through the past decade of new games and selected “Our 15 Favorite Games of the Decade.”

While the listmakers accepted their charge, they also quickly realized that choosing “the best” in a decade that contains games as varied as Pokemon Go, Papers Please, and Fortnite (among others) was too daunting of a challenge:

It’s nearly impossible to choose the best games of this decade because so many provided us with amazing and unique experiences. There are too many factors to consider when thinking about what makes certain games “the best.” Is it story? Gameplay? Innovation? Cultural impact? So instead of debating endlessly about what makes some games better than all the rest, we chose our favorites.

Mashable – Our 15 Favorite Games of the Decade

  • Batman: Arkham Knight
  • Celeste
  • Destiny
  • The Elder Scrolls V: Skyrim
  • Firewatch
  • God of War (2018)
  • Gone Home
  • Journey
  • Just Cause 2
  • The Last of Us
  • The Legend of Zelda: Breath of the Wild
  • Minecraft
  • Red Dead Redemption
  • Resident Evil 7: Biohazard
  • Stardew Valley

In the end, Mashable’s list featured 15 unranked selections: Rocksteady’s Batman: Arkham Knight, Matt Makes Games’s Celeste, Bungie’s Destiny, Bethesda’s The Elder Scrolls V: Skyrim, Campo Santo’s Firewatch, Sony Santa Monica’s God of War (2018), Fulbright’s Gone Home, thatgamecompany’s Journey, Avalanche’s Just Cause 2, Naughty Dog’s The Last of Us, Nintendo’s The Legend of Zelda: Breath of the Wild, Mojang’s Minecraft, Rockstar’s Red Dead Redemption, Capcom’s Resident Evil 7: Biohazard, and ConcernedApe’s Stardew Valley.