Bite-Sized Game History: The True Meaning of 1-Up, Wipeout’s Controversial Ad Campaign, and Luigi’s Debut

A good introduction can work wonders for getting an audience interested in your game. Just look at all the words written about the importance of World 1-1 in Super Mario Bros. (not to mention all the video essays and podcasts and infographics and interpretive dance performances).

Not every game can feature such a crackerjack introduction, and even if it did, most people will often first experience a game through some encouraging words from a friend or some kind of advertisement. This first impression is no less important, and we’ll look at three of them in this edition of Bite-Sized Game History.

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Video Game History Foundation Launches Video Game History Podcast

“Did You Know?”

Podcast hosts love to ask this simple question before diving headfirst into some unexpected nugget of history. If you love these sorts of microhistories, then you should definitely pull up a chair for the new podcast from the Video Game History Foundation.

The Video Game History Hour is hosted by the nonprofit’s Directors, Frank Cifaldi and Kelsey Lewin, and each week they’ll peer into gaming’s weird and wacky corners alongside a rotating band of “content creators, game developers, video game historians, and storytellers.”

Best of all, they’ve already produced four episodes, and you can find them after the break.

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Jason Schreier Will Publish “Press Reset: Ruin and Recovery in the Video Game Industry” in 2021

Jason Schreier got his start as an investigative journalist for Kotaku in 2011 before moving on to Bloomberg News earlier this year. In between, Schreier wrote and published Blood, Sweat, And Pixels in 2017, a behind-the-scenes exploration of the “turbulent” game development process at multiple studios.

Today he unveiled Press Reset: Ruin and Recovery in the Video Game Industry, a sequel of sorts that looks at what happens to the people left behind after a game studio shuts down (with a specific focus on Irrational Games, Visceral Games, Junction Point Studios, and 38 Studios):

The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games — Bioshock Infinite, Epic Mickey, Dead Space, and more — on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely.

Schreier’s insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox’s Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it’s become so hard to make a stable living making video games — and whether the business of making games can change before it’s too late.

Press Reset: Ruin and Recovery in the Video Game Industry will be published by Grand Central Publishing on May 11, 2021.

Listology 4.0: The Best Nintendo 64 Games

The Nintendo 64 isn’t celebrating a milestone anniversary this year, but that hasn’t stopped Nintendo Life from asking their readers to pick the misunderstood console’s best games. While we wait for the results, I dug through Version 4.0 of the Video Game Canon to find out which Nintendo 64 games have been singled out over the years.

It’s not a particularly long list, but there’s no shortage of interesting titles…

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Bite-Sized Game History: Intellivision Stress Tests, the Secret Origin of Mario, and Some Early Battletoads Art

Bite-Sized Game History is a column of extremes. Sometimes, it’s a mind-blowing revelation that completely upends the way we think about some part of the distant past. And other times, it’s a fun piece of concept art from a 30-year-old video game.

You’ll find both extremes in this edition of Bite-Sized Game History, as well as the story of the extreme measures that Mattel used to take to stress test the Intellivision.

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Eurogamer Asked Developers and Journalists to Help Curate the “Top 10 Games of the Generation”

Eurogamer’s staff and contributors did a lot of looking back in 2019. The site’s video team traveled to PAX East last Spring to host a debate to determine “The Best Games of the Last 20 Years.” And just before the end of the year, more than 15 contributors highlighted a variety of unconventional titles as the “Games of the Decade” in a series of personal essays.

With the launch of the PS5 and Xbox Series X looming, it was time to produce another list. But this time Eurogamer turned things over to an outside panel of developers and journalists to help them pick “The Top 10 Games of the Generation.”

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GameSpot Serves Up Some Unexpected Choices in “The Best Current-Gen Games You Need To Play”

The Xbox Series X|S and the PS5 are steamrolling their way towards store shelves this November, and earlier this month, GameSpot became one of the first outlets to produce a retrospective of the generation we’re about to leave behind. Or are we? With cross-platform compatibility more important than ever, and the Switch still going strong, the upcoming generation will probably look a lot like our current one.

Which might explain why GameSpot’s staff made a few unexpected picks for “The Best Current-Gen Games You Need To Play.”

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Microsoft Acquires Bethesda for $7.5 Billion: Here’s What All the Major Players Had to Say

Microsoft continued their next-gen shopping spree yesterday morning with the acquisition of Bethesda Softworks for a whopping $7.5 billion. The purchase includes the rights to all of the publisher’s world-famous franchises (including The Elder Scrolls, Fallout, Doom, Wolfenstein, and Dishonored), as well as their stable of in-house development studios (including Bethesda Game Studios, id Software, Arkane, and MachineGames).

The Microsoft-Bethesda marriage is the biggest deal ever between two gaming companies, and instantly doubles the number of internal studios operating under the Xbox Game Studios umbrella. Naturally, all of the major players involved in this transaction had a lot to say.

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Familiar Favorites Top the 2020 Update to Video Game Canon’s Top 1,000

This article refers to an older Version of the Video Game Canon. View the Top 1000 to see the most recent changes to the list.

The latest update to the Video Game Canon, Version 4.0, has arrived!

The Video Game Canon now includes a total of 1,232 games, which were pulled from 59 Best Video Games of All Time lists published between 1995 and 2020. Each game was ranked against the rest of the field using the C-Score, a formula that takes into account a game’s Average Ranking and the complementary percentage of its Appearance Frequency across all lists.

Finally, games released after December 31, 2016 were excluded from the ranking because of their newness.

Three brand new lists were added to Version 4.0 of the Video Game Canon, including “The 100 Best Video Games in History” from GQ Spain, a “Top 100 Video Games of All Time” ranking from Seattle’s Museum of Pop Culture, and a massive look back at “The Best Video Game the Year You Were Born” from Popular Mechanics. Alongside these new additions, updates to IGN’s “Top 100 Video Games of All Time,” Popular Mechanics’s “The 100 Greatest Video Games of All Time,” and Slant Magazine’s “The 100 Best Video Games of All Time” were also added to the calculation. Thanks to reader CriticalCid for providing research assistance with some of these new lists.

But even with all this new data, there was surprisingly very little movement near the top of the Video Game Canon, and the Top 3 was once again represented by Alexey Pajitnov’s Tetris (#1), Valve’s Half-Life 2, and Capcom’s Resident Evil 4 (#3). There was some slight shuffling in the rest of the Top 10, but no new titles were able to crack the highest tier. Nintendo’s classic quartet of The Legend of Zelda: A Link to the Past (#4), Super Mario 64 (#5), The Legend of Zelda: Ocarina of Time (#6), and Super Metroid (#10) all hung around, as did Naughty Dog’s The Last of Us (#7), Irrational’s BioShock (#8), and Rockstar’s Red Dead Redemption (#9).

Things get more interesting as you move further down the Top 100, especially for the 2015 and 2016 releases that now qualify for inclusion in the Video Game Canon.

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Bite-Sized Game History: John Boyne’s Google Blunder, Localizing Dragon Quest Builders, and Remembering Scott Pilgrim Vs. The World: The Game

Google Bombing was a popular activity in the early 2000s, as coordinated groups of people attempted to link humorous results to seemingly innocuous searches.

The search engine had mostly put an end to the practice by 2010, which means that the top result for “miserable failure” no longer points to a WhiteHouse.gov page about George W. Bush. But quirks in the algorithm can still cause trouble for people who don’t bother to read beyond the first few links. Author John Boyne, probably best known for writing The Boy in the Striped Pajamas, learned that lesson for himself recently.

This edition of Bite-Sized Game History will look at Boyne’s blunder, as well as Dragon Quest Builders, and remembering Scott Pilgrim Vs. The World: The Game on its tenth anniversary.

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