“The Resties Required Reading List” Includes the 25 Games You Need to Play to Understand the History of Games

Justin McElroy, Griffin McElroy, Chris Plante, and Russ Frushtick host The Besties, a podcast where they talk about “the best game of the week” every week.

The Besties is part of the sprawling McElroy media empire, but episodes produced solely by the non-McElroy members of the show appear as a spinoff show known as The Resties, and for the last 18 months they’ve been sporadically adding games to “The Resties Required Reading List“.

Not a Best Games list, the “Required Reading List” is a collection of titles that serve as the best introduction to the wider world of video games. Plante likes to refer to it as “a syllabus for Video Games 101” and further described the project like this…

Our goal is to curate and contextualize a “must play” list of 25 games released between 1980 to 2020. These aren’t the best games or even our favorite games. They’re the games that should be experienced by everyone who wants a fundamental appreciation of the medium. They’re the games that will give you a richer connection with every other game you play.

Plante and Frushtick split the “Required Reading List” into eight episodes, each covering a five-year span that lands somewhere between 1980 and 2020. Within these smaller chunks of time they picked two-to-four games that best represent the era and a specific corner of gaming they wanted to highlight. In the end, 28 games made it through these mini-debates before the hosts cut three titles to reach their 25-game goal. Counter-Strike (from the 2000-2004 episode), along with Hearthstone and Spelunky HD (both from the 2010-2014 episode) ultimately ended up on the chopping block.

So which games did make the grade? You’ll find all the foundational classics from the 1980s (Pac-Man, Tetris, Super Mario Bros., and The Legend of Zelda), as well as the modern games that are currently moving the needle (Fortnite, The Legend of Zelda: Breath of the Wild, and Outer Wilds). In between there’s Doom (1993), Pokemon Red/Blue, Resident Evil 4 (2005), Minecraft, and more than a dozen others.

Wanting to argue with a Best Games list is the most natural reaction in the world, but it’s hard to quibble with any of the choices on “The Resties Required Reading List” as the games you need to play to best understand the history of games. Or, to steal a phrase from one of The Resties, the “Required Reading List” is a way of “thinking about the countless ways games inform our lives, our culture, and future creators”.

You can see all 25 games from “The Resties Required Reading List” after the break.

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Eurogamer Asked Developers and Journalists to Help Curate the “Top 10 Games of the Generation”

Eurogamer’s staff and contributors did a lot of looking back in 2019. The site’s video team traveled to PAX East last Spring to host a debate to determine “The Best Games of the Last 20 Years.” And just before the end of the year, more than 15 contributors highlighted a variety of unconventional titles as the “Games of the Decade” in a series of personal essays.

With the launch of the PS5 and Xbox Series X looming, it was time to produce another list. But this time Eurogamer turned things over to an outside panel of developers and journalists to help them pick “The Top 10 Games of the Generation.”

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2019 GOTY Scoreboard: Sekiro: Shadows Die Twice, Untitled Goose Game, and More

It’s rare for the critical consensus around the “Game of the Year” to stray beyond a handful of titles. But that’s exactly what happened in 2019, as three games split the major awards and nearly a dozen others laid claim to at least one publication-specific award.

Leading the pack, if you can even call it that, is From Software’s Sekiro: Shadows Die Twice, which was the big winner at The Game Awards and the SXSW Gaming Awards. Then there was House House’s Untitled Goose Game, which waddled away with trophies from the DICE Awards and the GDC Awards. Finally, there’s Mobius Digital’s Outer Wilds, which won the big prize at the BAFTA Games Awards.

After that, it’s easy to go down the list and find a few highlights, including Remedy’s Control, Kojima Productions’s Death Stranding, and Capcom’s Resident Evil 2, all of which were recognized as the top title of 2019 by at least nine publications. And that’s not even getting into the massive traffic jam of titles that earned runner-up status. We might be heading into a transition year for the game industry, but 2019 was certainly a capstone year for this generation.

You can see all of the “Game of the Year” contenders from 2019 in the 2019 GOTY Scoreboard after the break.

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Outer Wilds Wins “Best Game” at the 2019-2020 BAFTA Games Awards

The Goose had one last chance to steal a “Game of the Year” trophy at this morning’s 2019-2020 BAFTA Games Award, but alas, the prize for “Best Game” went to Mobius Digital’s Outer Wilds. The planetary exploration game also claimed two other BAFTAs, winning in the “Original Property” and “Game Design” categories.

One other game, ZA/UM’s Disco Elysium, also managed to collect three trophies during this year’s ceremony. The investigative RPG racked up wins for “Narrative,” “Music,” and “Debut Game.”

However, House House did not return home empty handed. The Australian developer’s Untitled Goose Game was selected as the winner in the “Family” category by the BAFTA committee.

As with this year’s other awards shows, the 2019-2020 BAFTA Games Awards was a digital-only affair, and you can watch a replay of the entire ceremony after the break (alongside a complete list of this year’s winners and nominees) or on YouTube.

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