GOTY Flashback: 2014 Game Awards

The Game Awards has seen its share of ups and downs, but the Geoff Keighley-hosted awards show is celebrating its tenth anniversary this Thursday, December 12th. While we wait to see which game will take the coveted “Game of the Year” statuette this year, let’s look back at the first Game Awards.

After the dissolution of the Spike Video Game Awards a year earlier, Keighley rebranded the show and produced it himself as an independent production. With questions about whether the show could continue beyond 2014, he chose to carry over multiple aspects from his previous gig, including a similar slate of categories, a star-studded lineup of special guests, and a heavy focus on “World Premiere” trailers (including The Legend of Zelda: Breath of the Wild, Metal Gear Solid V: The Phantom Pain, and The Witcher 3: Wild Hunt).

Eschewing a celebrity host, Keighley even took over hosting duties for the 2014 Game Awards, but he found himself in the middle of an awards show attempting to honor a strange year for gaming.

The industry was going through a console transition, as the PS4 and Xbox One had launched the year before. Many of the year’s biggest games were also released for the PS3 and Xbox 360 and many players had yet to make an investment in new hardware. This industry identity crisis was present in the “Game of the Year” nominees, which included two cross-generation games (Dragon Age: Inquisition and Middle-Earth: Shadow of Mordor), From Software’s Dark Souls II (which wasn’t available on the PS4 or Xbox One at the time), and the mobile-focused Hearthstone: Heroes of Warcraft.

Meanwhile, Nintendo was floundering, though you wouldn’t know it from the Wii U’s performance at the show. Super Smash Bros. For Wii U (“Best Fighting Game”) and Mario Kart 8 (“Best Family Game” and “Best Sports/Racing Game”) both took home statuettes, though neither was nominated for “Game of the Year”. Instead, the Nintendo-published and Platinum-developed Bayonetta 2 earned the final spot on the “Game of the Year” ballot.

On top of all this, a coordinated harassment campaign against developers and journalists was growing in the worst corners of the Internet. Popularly known as GamerGate, we’re still dealing with the aftereffects of the campaign and probably will be for a long time. But what else can you really say about GamerGate at this point?

Ultimately, BioWare’s Dragon Age: Inquisition was named “Game of the Year” at the 2014 Game Awards, sandwiched between the aforementioned Breath of the Wild premiere and a trailer for Eve Online.

Rewatching bits of the show, I’m struck by how little The Game Awards has changed from 2014 to today. Then as now, you’ve got a lot of rapid fire awards montages, short speeches from the winners, musical performances, and “World Premiere” trailers.

The “Game of the Year” contenders can even be said to represent similar slots as subsequent years, in any given year, the “Game of the Year” category will include the flashiest action games (Middle-Earth: Shadow of Mordor), at least one action RPG (Dark Souls II and Dragon Age: Inquisition), a representative from Nintendo (Bayonetta 2), and a smaller game that captured the zeitgeist (Hearthstone: Heroes of Warcraft). You could easily map this year’s nominees onto the same template.

But after ten years, you have to wonder if it’s time for the show to freshen things up a little, but this is probably the way that Keighley likes it. And as he’s said in the past, the commercial realities of producing a show like this practically require him to seek outside sponsors and publishers willing to pay for the placement of their “World Premiere” trailers. Though it’s hard to know if any of that is true.

But other big winners during the very first Game Awards were Destiny (“Best Score/Soundtrack” and “Best Online Experience”), Far Cry 4 (“Best Shooter”), Shovel Knight (“Best Independent Game”), and Grand Theft Auto V (in the since-abandoned “Best Remaster” category). It was a strange year for gaming, but as always, we got a lot of great games.

You can find a replay of the full ceremony for the 2014 Game Awards and a complete list of winners and nominees after the break.

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“The Eurogamer 100” is a List of the 100 Best Video Games to Play Right Now

Eurogamer has been doing a lot of interesting stuff this year to celebrate their 25th birthday (I hope you got the chance to try out the Theme Switcher to see what the site looked like through the years). And about six weeks ago they even attempted to capture “the best games to play in this specific moment” with “The Eurogamer 100”:

Welcome to the Eurogamer 100, a list of video games that aims to reflect their ever-changing nature. Rather than ranking games by their influence or significance, the below list is a suggestion of the very best things you can play at this moment, according to us. We’ve aimed to cover the full breadth of what modern video games can be – and in doing so were reminded, suddenly, that 100 games really isn’t very many at all – while everything on the list must be legitimately obtainable at the time of writing on current-generation hardware. And crucially, it has to currently be brilliant.

Our hope is that this list will be as useful as it is conversation-starting, be that through suggesting exceptional games that may not be on everyone’s radar already, reminding you of long-running classics that have remained timeless, or highlighting those that have found themselves with renewed energy and form.

The key element of “The Eurogamer 100” is that the games included have to be “legitimately obtainable” on “current-generation hardware” to be eligible, which helps make the list a fantastic overview of the last decade (more-or-less) of video games. You’ll find Game of the Year heavyweights (Breath of the Wild at #5, Baldur’s Gate 3 at #6, and Elden Ring at #8) sitting alongside indie darlings (Tunic at #12, Hades at #34, and Animal Well at #36), but I think the Top 3 (Tetris Effect at #1, Mario Kart 8 Deluxe at #2, and Outer Wilds at #3) really does capture what video games are about right now.

And thanks to an avalanche of re-releases and the rise of forever games, you’ll also find a few titles that debuted outside that ten-year window, including 2011’s Minecraft (#28) 1991’s Super Mario World (#72), and 2009’s League of Legends #73.

But with such a wide timeframe and such an abundance of choices (100 really isn’t a lot), the number of omissions is staggering. That includes big favorites from recent years (neither Red Dead Redemption is present), as well as one of my personal favorites that’s still available even though it’s nearing it’s 20th anniversary (that would be Geometry Wars: Retro Evolved 2).

But maybe that’s for a future update of “The Eurogamer 100”. Deputy Editor Chris Tapsell said that we should expect the list to be a dynamic list, and that updates will be made yearly:

Unlike most lists out there, the Eurogamer 100 isn’t a list of the greatest games of all time, but of the best games to play in this specific moment.

We’ll then come back to the list and update it once per year, adding particularly brilliant new games that might have launched, old games that have found new life, and replacing those that may have found themselves in something of a dip.

The rest of “The Eurogamer 100” can be found after the break.

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2023 GOTY Scoreboard: Baldur’s Gate 3, Alan Wake II, Tears of the Kingdom, and More

How do you even begin to talk about what happened in the video game industry in 2023?

From January all the way through to December, 2023 was one of the best years for games ever. New classics literally appeared out of nowhere, while dozens of other hotly-anticipated new releases absolutely lived up to the hype. But it was hard to celebrate last year’s triumphs without also looking back at the seemingly endless parade of developers who lost their job in 2023. Multiple times per week, we would hear about a mass layoff or studio closure at yet another company.

Farhan Noor, an artist who previously worked with Telltale and Activision, has been tracking these job losses at Game Industry Layoffs and he estimates that at least 10,500 people were laid off in 2023. The final tally is most likely quite a bit higher and things don’t seem to be slowing down as we head into 2024.

One outlet, But Why Tho?, directly confronted this grim reality by selecting “The People Who Make the Games Industry” as their “Top Video Game.” Picking the developers, artists, and writers who lost their jobs over any of the games they played in 2023, it’s hard to argue with their reasons for making this choice:

Many of the games on this list and on lists across games media were made by people who are no longer employed by the studios that developed, published, or are the owners. We saw the shuttering of not only studios but also of websites dedicated to covering video games. We can not celebrate a stacked year of fantastic games without trying to honor those who deserve to be respected as talented people who have given us hours and days of play in fantastic worlds. They matter, their futures matter, and the beauty of the video games we love so much is only possible when the developers are respected, cared for, and fought for, too.

So with that in mind, let’s take every chance we can to honor the actual people behind our favorite games, and the fabulous work they did in 2023 while mired in chaos.

Any discussion of 2023 will begin with a trio of games… Baldur’s Gate 3, Alan Wake II, and The Legend of Zelda: Tears of the Kingdom. Fans spent years waiting patiently as each game slowly moved through the development process and all three delivered (including a full sweep of the major “Game of the Year” awards for Baldur’s Gate 3).

Larian (including Director Swen Vincke, Producer David Walgrave, and a talented troupe of voice actors) first unleashed Baldur’s Gate 3 in Early Access in 2020, but the expansive RPG still seemed to come out of nowhere. Likewise, Sam Lake and Remedy had been slowly building out a sequel to Alan Wake since that game’s launch in 2010. Most of this work was done away from the public, but it likely won’t take 13 more years to get the next chapter in Alan Wake’s story.

And then there’s The Legend of Zelda: Tears of the Kingdom. Eiji Aonuma and his team at Nintendo EPD poured everything they had into this Breath of the Wild sequel and redefined what a console like the Switch can offer players in its waning days. Its seemingly-limitless world mesmerized critics and players, and left other developers wondering exactly how Nintendo was able to pull it off.

But dozens of other games also competed for attention and accolades, including Insomniac’s Spider-Man 2, Capcom’s Street Fighter 6, Geometric Interactive’s Cocoon, Nintendo’s Super Mario Bros. Wonder, Capcom’s Resident Evil 4, Tango’s Hi-Fi Rush, Square Enix’s Final Fantsasy XVI, From Software’s Armored Core VI: Fires of Rubicon, Blizzard’s Diablo IV, Mintrocket’s Dave the Diver, and on and on and on.

Even the long shadow of Wordle continued to inspire new daily browser-based games, including the time-gobbling Connections, Puzzmo, and Immaculate Grid.

Altogether, more than 25 games received some form of “Game of the Year” accolades by at least ten publications (that’s a win, a nomination, or a selection on an unranked list), and a total of more than 200 games appeared on at least one list. It was truly an historic year for video games, and you can see how it all shook out by viewing the 2023 GOTY Scoreboard after the break.

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Baldur’s Gate 3 Completes the Sweep After Winning “Best Game” at 2023-2024 BAFTA Games Awards

More than The Legend of Zelda: Tears of the Kingdom or Alan Wake II or Super Mario Bros. Wonder or any of the rest of 2023’s biggest games, it often felt like all anyone wanted to talk about last year was Baldur’s Gate 3.

The RPG’s uncanny ability to become the center of the conversation has continued throughout awards season, as it won “Game of the Year” honors at The Game Awards in December, the DICE Awards in February, and the GDC Awards in March. Could we be looking at another sweep of the major year-end awards? The first, and only, time that happened was when Sony Santa Monica’s God of War took home all the “Game of the Year” trophies in 2018.

I could try to draw the suspense out a little more… but if you saw the headline you know… the development team from Larian Studios did indeed complete their sweep at the 2023-2024 BAFTA Games Awards. Baldur’s Gate 3 was the big winner of the night, not only winning “Best Game”, but also a handful of other statuettes as well. The RPG’s tally also includes awards for “Narrative”, “Music”, “Performer in a Supporting Role” (for Andrew Wincott portrayal of Raphael, and the fan-voted “EE Players’ Choice”.

While Baldur’s Gate 3 won a lot last night, the three aforementioned games also took home a few trophies. Remedy’s Alan Wake II was honored with “Artistic Achievement” and “Audio Achievement” awards. Playing together was at the heart of Super Mario Bros. Wonder‘s victories for “Family” and “Multiplayer”. And The Legend of Zelda: Tears of the Kingdom took home yet another “Technical Achievement” award at this year’s BAFTA Games Awards.

Comedian Phil Wang led the ceremony in London last night, but the membership of the British Academy of Film and Television Arts also decided to reveal the competition’s Longlist for the first time. Focusing on the “overwhelming proof of the tremendous creative talent prevalent across the industry”, the 60 titles chosen provide a great overview for one of the best years for video games ever.

You can view a replay of the ceremony after the break, along with a complete list of all the nominees and winners from this 20th edition of the BAFTA Games Awards.

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Baldur’s Gate 3 Cruises to its Third “Game of the Year” Award of the Season at the 2023-2024 GDC Awards

The voters at the Game Developer’s Choice Awards have thrown their lot in with the biggest RPG of the year for the second straight year, bestowing “Game of the Year” honors on Larian’s Baldur’s Gate 3 earlier this week at the Game Developer Conference in San Francisco.

This is the third major “Game of the Year” trophy that Larian has collected this season (including the DICE Awards in February and The Game Awards in December). We’ll know if they can complete the sweep after the conclusion of the BAFTA Games Awards in a few weeks.

That said, Larian wasn’t quite done with the 2023-2024 GDC Awards. Members of the development team took the stage an additional three times to collect “Best Design”, “Best Narrative”, and the “Audience Award”. But Baldur’s Gate 3 couldn’t win them all, and there were six other awards up for grabs during this year’s ceremony.

Two of those prizes went to Nintendo for The Legend of Zelda: Tears of the Kingdom, which took home the “Best Technology” trophy and the “Innovation Award”. Venba, from Visai Games, also bested the competition in a pair of categories. The game’s story of an immigrant family and the food they cook to preserve their culture won “Best Debut” and the “Social Impact Award”.

That leaves just two awards, and they were split between a pair of impressive titles. “Best Audio” went to Tango Gameworks’s Hi-Fi Rush, while “Best Visual Art” belonged to Remedy’s Alan Wake II.

The 2023-2024 GDC Awards were hosted by Alanah Pearce, and you can view the ceremony, along with a complete list of all winners, nominees, and honorable mentions, after the break.

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Baldur’s Gate 3 Stacks Up Another “Game of the Year” Award at the 2023-2024 DICE Awards

Continuing its momentum from The Game Awards, Larian’s Baldur’s Gate 3 won “Game of the Year” at last night’s DICE Awards. Unsurprisingly, the expansive RPG also won “Role-Playing Game of the Year”, as well as “Outstanding Achievement in Story”, “Outstanding Achievement in Game Design”, and “Outstanding Achievement in Game Direction”.

With five total awards, Baldur’s Gate 3 had a good night, but Spider-Man 2 doesn’t just do whatever a spider can, it also won six statuettes for Insomniac Games. The wallcrawler’s third Sony-published PlayStation outing collected “Action Game of the Year”, “Outstanding Achievement in Original Music Composition”, “Outstanding Achievement in Audio Design”, “Outstanding Achievement in Animation”, “Outstanding Technical Achievement”, and “Outstanding Achievement in Character” for Miles Morales.

More than a dozen other titles also claimed victory at this year’s DICE Awards, including Cocoon (“Outstanding Achievement for an Independent Game”), Diablo IV (“Online Game of the Year”), The Legend of Zelda: Tears of the Kingdom (“Adventure Game of the Year”), and Street Fighter 6 (“Fighting Game of the Year”).

Finally, Nintendo’s Koji Kondo took the stage last night as the latest recipient of the Academy of Interactive Arts & Sciences’s “Hall of Fame” award. It was a fitting tribute to the composer, especially on the same night that Super Mario Bros. Wonder, which he worked on as Sound Director, won the statuette for “Family Game of the Year”.

The 2023-2024 DICE Awards, which were hosted by Kinda Funny’s Greg Miller and IGN’s Stella Chung, was a fantastic showcase for the developers that made 2023 such a great year for games. You can watch the full ceremony, as well as view a list of every winner and nominee, after the break.

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“The Resties Required Reading List” Includes the 25 Games You Need to Play to Understand the History of Games

Justin McElroy, Griffin McElroy, Chris Plante, and Russ Frushtick host The Besties, a podcast where they talk about “the best game of the week” every week.

The Besties is part of the sprawling McElroy media empire, but episodes produced solely by the non-McElroy members of the show appear as a spinoff show known as The Resties, and for the last 18 months they’ve been sporadically adding games to “The Resties Required Reading List“.

Not a Best Games list, the “Required Reading List” is a collection of titles that serve as the best introduction to the wider world of video games. Plante likes to refer to it as “a syllabus for Video Games 101” and further described the project like this…

Our goal is to curate and contextualize a “must play” list of 25 games released between 1980 to 2020. These aren’t the best games or even our favorite games. They’re the games that should be experienced by everyone who wants a fundamental appreciation of the medium. They’re the games that will give you a richer connection with every other game you play.

Plante and Frushtick split the “Required Reading List” into eight episodes, each covering a five-year span that lands somewhere between 1980 and 2020. Within these smaller chunks of time they picked two-to-four games that best represent the era and a specific corner of gaming they wanted to highlight. In the end, 28 games made it through these mini-debates before the hosts cut three titles to reach their 25-game goal. Counter-Strike (from the 2000-2004 episode), along with Hearthstone and Spelunky HD (both from the 2010-2014 episode) ultimately ended up on the chopping block.

So which games did make the grade? You’ll find all the foundational classics from the 1980s (Pac-Man, Tetris, Super Mario Bros., and The Legend of Zelda), as well as the modern games that are currently moving the needle (Fortnite, The Legend of Zelda: Breath of the Wild, and Outer Wilds). In between there’s Doom (1993), Pokemon Red/Blue, Resident Evil 4 (2005), Minecraft, and more than a dozen others.

Wanting to argue with a Best Games list is the most natural reaction in the world, but it’s hard to quibble with any of the choices on “The Resties Required Reading List” as the games you need to play to best understand the history of games. Or, to steal a phrase from one of The Resties, the “Required Reading List” is a way of “thinking about the countless ways games inform our lives, our culture, and future creators”.

You can see all 25 games from “The Resties Required Reading List” after the break.

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Baldur’s Gate 3 Wins “Game of the Year” and “Player’s Voice” at the 2023 Game Awards

Geoff Keighley’s Trailer-Palooza took place at the Microsoft Theater in Los Angeles last night… oh, and he also found the time to hand out The Game Awards too! If it felt like there were even more “World Premiere” trailers than ever before, that was by design. Keighley shortened up the already-pretty-short awards portion of the ceremony this year, limiting acceptance speeches from winners to just 30 seconds.

The Game Awards has jumped from controversy to controversy over the past few weeks, and this latest misstep is just the latest in a long line of mistakes made by Keighley.

Even before the nominees were announced, there were calls for the Game Awards host to open the show with a statement about the thousands of layoffs that have ravaged the game industry this year. More recently, he has been criticized by most of the members of the Game Awards Future Class, who asked him to make some kind of public plea for a “long term ceasefire” in Israel’s war on Gaza. Keighley failed to acknowledge either request during last night’s show, and it’s possible the new rules about acceptance speeches were a way to keep the show on-brand.

So the 2023-2024 awards season began on something of a sour note, but a lot of great games received recognition from the judging panel and the public, even if they didn’t have enough time to thank anyone after receiving their statuette.

Larian’s Baldur’s Gate 3 was the big winner of the night, and the team climbed the steps to the stage a total of six times, including for “Game of the Year” and “Player’s Voice” (it was also the first time a single game had won both awards). Unsurprisingly, the RPG also won “Best Role Playing Game,” as well as “Best Multiplayer” and “Best Community Support.” Neil Newbon rounded out the game’s haul with a “Best Performance” win for his role as Astarion.

Remedy’s Alan Wake II wasn’t far behind, as the survival horror sequel won three statuettes (for “Best Game Direction,” “Best Narrative,” and “Best Art Direction”).

Even the hype around 2023 as the best year for gaming ever got a nod, with the rest of the night’s awards going to a wide variety of different titles. Just some of the other winners are The Legend of Zelda: Tears of the Kingdom (“Best Action/Adventure Game”), Super Mario Bros. Wonder (“Best Family Game”), Pikmin 4 (“Best Sim/Strategy Game”), Final Fantasy XVI (“Best Score and Music”), Hi-Fi Rush (“Best Audio Design”), and Sea of Stars (“Best Independent Game”).

A video replay of the 2023 Game Awards can be found after the break, along with a list of all the nominees and winners. Hopefully next year they’ll actually get to speak.

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Zelda: Breath of the Wild is #1 in “The 100 Greatest Games of Edge’s Lifetime”

The magazine racks at your local bookstore (or even your local Barnes & Noble) are mostly empty these days. And that’s doubly-true for game-focused publications like Nintendo Power, GamePro, and Electronic Gaming Monthly, all of which closed down more than a decade ago.

Those three (and many others) might be gone, but Edge endures. The venerable UK-based magazine launched in October of 1993, and it’s come back again and again to deliver thousands of pages of outstanding game journalism to readers in all the months since.

To celebrate its 30th anniversary, the editors at Edge did what they do best… they put together another Best Games list. But rather than reach all the way back to Pong and the beginning of the video game industry, they kept things simpler and tried to determine “The 100 Greatest Games of Edge’s Lifetime” in Edge 390.

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Lists From the Past: The First Ten Years of the Museum of Modern Art’s “Video Game Acquisitions”

Are video games art? It’s a question that has dogged players, developers, and critics for decades, and even now, it’s one without an easy answer.

This cultural dustup was at its most brutal in 2010, after film critic Roger Ebert declared that “video games can never be art” in an opinion piece on his website. It was a familiar drumbeat from Ebert, but this round of vitriol was in reaction to a TED Talk delivered by Kellee Santiago, a developer who was working on the then-upcoming Journey at thatgamecompany. While praising Santiago as “bright, confident, [and] persuasive,” everyone’s favorite film critic ultimately objected to every one of her arguments, sparking a huge backlash of counter-opinions in the gaming press.

After several months of sniping, the two warring factions reached a truce (or at the very least, a ceasefire) in July when Ebert invited everyone to “play on [his] lawn” and admitted that games could be art. It was a nice gesture, but it didn’t entirely put the question to bed, and it’s something we’re still talking about today. Want proof? Look no further than the recent HBO adaptation of The Last of Us and the argument that it contains “the greatest story that has ever been told in video games.” Many people agree… and many people absolutely do not.

But Ebert’s reaction was just a preview to the main event. So let’s jump to November 2012, when the Museum of Modern Art acquired a collection of 14 games to form the core of their Applied Design exhibit (which would open in 2013), and seemed to settle the question once and for all.

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